RimWorld
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Suppression (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2021년 7월 28일 오후 1시 24분
2024년 8월 3일 오전 5시 39분
업데이트 노트 12개 (보기)

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Suppression (Continued)

Mlie님의 1 모음집
Mlie's resurrected mods
아이템 909개
설명

Update of YAYO (Original by D A)s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2016866580

- Added french translation, thanks qux!
- Chinese translation https://steamcommunity.com/sharedfiles/filedetails/?id=2566690133
- Russian translation added, thank you Hellengi!
- Removed legacy HugsLib requirement
- Added option to only apply suppression to pawns using a ranged weapon
- Added option for mood to affect the chance of getting suppressed, higher mood equals lower chance of getting suppressed.
- 1.5 update done by the awesome Taranchuk



[dsc.gg]
[github.com]


Overview

Adds suppression mechanics and it is bad.

Causes pawns to become suppressed if they take too much heavy fire. Pawns will make themselves a smaller target, causing them to move slower, aim worse and aim slower. Pawns recover from suppression over time, greater when they are not taking much fire.

Intent is to slow down fights a bit so you don't have to micromanage every colonist (if they are in lots of danger, they will tend to duck, reducing her chance to be hit). Also allows for concentrating fire to slow targets, such as charging melee swarms. And it gives a bit of a reason to spread defenses out a bit more.


Details

Adds a hediff 'Suppressed' when taking fire that will collect suppression from any bullet impacts that are near the pawn. It clears itself over time when not taking fire.

The amount of suppression is balanced roughly around the LMG, where 2-3 bursts should suppress a single target. Lower tier weapons should then only be able to suppress with multiple shooters. Automatic weapons suppress better than single shot. Higher damage rounds suppress much more than lower (sniper rifles suppress dramatically more than pistols per shot).

It should not have a huge impact on the way fights work. It is a side thing.



Recommended mod ( Not Required )

Yayo's Combat : Combat improvements
https://steamcommunity.com/sharedfiles/filedetails/?id=2038409475

Yayo's Shooting : Add Shooting Style
https://steamcommunity.com/sharedfiles/filedetails/?id=2020785943

Suppression
https://steamcommunity.com/sharedfiles/filedetails/?id=2016866580

Ammo
https://steamcommunity.com/sharedfiles/filedetails/?id=1892397131

Shield
https://steamcommunity.com/sharedfiles/filedetails/?id=1588616696

Mortar Accuracy
https://steamcommunity.com/sharedfiles/filedetails/?id=1729446857





Origianl mod by D A(Sonya Wins) https://steamcommunity.com/sharedfiles/filedetails/?id=1421919369


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


인기 토론 모두 보기(1)
0
2023년 4월 28일 오후 4시 12분
Pawns suppressed when shielded
Ksaturn
댓글 111
iF 2025년 3월 30일 오전 5시 32분 
@Mlie When using the same save file, I couldn't reproduce the issue with vanilla weapons. It might be caused by the extremely high firing rate of modded weapons combined with simultaneous shots, but that's just a guess. In any case, the vanilla game shouldn't have this problem.
Mlie  [작성자] 2025년 3월 30일 오전 3시 21분 
@iF Please verify with just this mod loaded as you have other mods loaded in that log. Essentially follow the steps described under Reporting Issues above
iF 2025년 3월 30일 오전 2시 29분 
Mlie  [작성자] 2025년 3월 30일 오전 2시 07분 
@iF You can share the log-file even after game crash.
See https://www.reddit.com/r/RimWorld/comments/zvc7em/whats_the_file_location_of_playerlog/
iF 2025년 3월 30일 오전 1시 42분 
@Mlie Sorry, I always forget to set the permissions.(update to the same link) Also, since the issue causes a direct crash to the desktop, I’m unable to obtain any logs from when the problem occurs.
Mlie  [작성자] 2025년 3월 30일 오전 1시 32분 
@iF Please share the link to the log. Also, your save-link is blocked behind login.
iF 2025년 3월 30일 오전 1시 15분 
I found that this mod causes the game to crash when facing multiple undead enemy units.
Here is the save file where the issue occurs. Hope this helps.

https://drive.google.com/file/d/1DDsWIAz33ctTZyBXlnmWnsmPLW6UF18F/view?usp=drive_link
Darkequation 2025년 3월 8일 오전 8시 18분 
Hope there's a finer adjustment function to which kind of pawn can be suppressed, seeing your warcasket android killing machine cowering in arrow volley is frustrating, but I still want to suppress their melee rusher
Mc_Dyno 2025년 1월 26일 오후 6시 41분 
I found a work around to this. The mod settings fix this issue. Melee Pawns will not flee and low mood affects their chance of fleeing. Much more realistic.
Mc_Dyno 2025년 1월 26일 오후 6시 28분 
Hey idk if you can patch this but immortal pawns or pawns with significantly high armor should not be able to be surpressed. Sanguophages in warcasket armor should not fear a little man with his hunting rifle and his five shotgun wielding tinheaded sons.