RimWorld

RimWorld

721 ratings
Glitter Tech
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
77.284 MB
Jul 26, 2021 @ 12:37pm
Aug 22 @ 12:17pm
38 Change Notes ( view )

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Glitter Tech

Description
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos.

(Unofficial Version for 1.6 and below)
*I am not the original author*
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=725576127
Pulled and updated from: 725576127 mod folder
Original Git Repo: https://github.com/sam23694/GlitterTech/tree/1.0.2059
Current Mod Repo: https://github.com/mdrain18/XaviorsGlitterTech.git

Updating Mod:
Let me know in the "Changes" discussion what you want done with this mod and I will do my best to make it happen.
Link::
https://steamcommunity.com/workshop/filedetails/discussion/2558099206/3480742287613877229/

It can be said this mod is OP. I think it should be, however, in the spirit of being able to play how you want to I am adding a few changes to this mod.
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Release Notes: 1.6.4514
- Updated to 1.6 version of the game.
- Incorporated the "No Surgery" mod as a checkbox into this one. Please let me know if there is any issues with this.
- Added airtight tags to Titanium, Alpha and Beta Polys
- Added support for new 1.6 tags like VacuumResistance and terrain affordance.
- Introduced stopping power to bullets
- Updated some graphics (more to come)
- Batteries now have charging bar..again
- Over arching game play balance and bug fixes
- Description changes to match game play
- Key bugs fixed:
- Heavy duty power conduct does click and drag placement
- Turrets now point in the right direction
- Nano tech gear layers have been corrected
- Plasma Fusion Reactor: corrected power output... sorry for the extra zero LOL
- Advanced drill: now is prioritized over regular drill
- Several recipes now use corresponding skills for production
- New Items:
- TEG: super efficient way of cooling rooms.. but lacks the ability for set temps
- Powered wall: just a wall, with a power outlet
- Advanced security door: security door from DLC but stronger and faster open/close rates
- Glowing Column - satisfies Royalty Titles and I'm working on getting the Ideologies to accept it as well
- Advanced Turret - name is self explanatory, let me know if I should increase or decrease its damage
- Ultra Skin Gland - increases beauty and provides armor
- OCD Katana - :)
- Odyssey's Unique Weapons:
- OCD Katana (done)
- MPG-5 (in progress)
- OCD Guns (TBD)
- EMRG-1 (TBD)

- New research:
- two new researches which, once completed, decrease the power consumption of core game items (lights/auto doors)
- see patch folder in game files to see how to set for other mods

** Introducing Nanites - they don't really do anything yet but they are in the mod and will be used in future recipes.

** Removed the Cargo Shuttle as I can't get the dumb thing to look right when you rotate it

Any questions or bugs, let me know about them in the comments or on GitHub.
Popular Discussions View All (5)
123
3 hours ago
Bugs
Garret
17
May 4, 2023 @ 10:39am
Changes
Garret
6
Nov 1, 2022 @ 7:49pm
2 Errors
Giradore
725 Comments
Garret  [author] 7 hours ago 
Yeah, seems like there is a mod conflict for a lot of people with the royalty column and ideology patch.
Uton 8 hours ago 
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Uton 8 hours ago 
Second one is

[Glitter Tech] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch0 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
Uton 8 hours ago 
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

ok, that was the first one, sorry for the unprofessional layout...
Uton 8 hours ago 
(Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run
Uton 8 hours ago 
First off thank you for maintaining this great mod! Since the last update I get 2 red errors though:

[Glitter Tech - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/RoyalTitleDef[defName=defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
Source file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix
tbc...
Garret  [author] 9 hours ago 
Anyone else having problems with the deep drill? I thought I fixed that issue a long time ago. I've played several play throughs and haven't seen anything wrong with it.
Garret  [author] 9 hours ago 
@rjxo452379
Lol sorry mate
I'll take a look at in a bit. With baby boy right now 😁
rjxo452379 11 hours ago 
I unsubscribed from that mod, and now there are no errors
渣男 13 hours ago 
its fixed now:steamthumbsup: