Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I looked inside the mod's code, but I could not find anything in the XML where this process is defined. Is this coded inside the .DLL?
BTW: The reason I'm asking is because, while I do like the upgrade modules for androids, I'd like to completely disable the ability to convert organic colonists. Is that even possible without editing and recompiling the .DLL?
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2889650144
I was wonderinf however, if adding the archotech module were possible? Maybe at a high mood debuff for other colonists, like butchering humanlike? Or as a toggable option in the mod option?
I made the following patch and it stopped doing that.
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName = "ChjAndroidLike"]</xpath>
<value>
<isBad>false</isBad>
</value>
</Operation>
</Patch>
Very nice, thank you very much!