RimWorld

RimWorld

323 ratings
Turret Collection (Unofficial)
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.519 MB
Jul 25, 2021 @ 2:30am
Apr 12 @ 1:19am
78 Change Notes ( view )

Subscribe to download
Turret Collection (Unofficial)

Description
Retextrue here: Bill Doors' Turret Collection Retexture

This is an Unofficial update for 1.3,maybe it has a lot of bugs I didn't find yet。
The original page
This mod has its own CE patch,some values have been changed and repaired the shells flew off the map。



The original summary
Adds more turrets.
------------------
PRE-CHARGED MINI-TURRET
- pre-charged, one-time use automatic turret. No need of external power, it rapidly fires at targets when being built until it expires -
-------------
MACHINE GUN TURRET
- manned heavy machine gun turret, excellent mid-range fire support -
-------------
GATLING GUN TURRET
- manned gatling gun turret, rapid firing gun with long barrel life -
-------------
ANTI-MATERIEL TURRET
- auto turret, long range armor piercing shots with great accuracy -
-------------
ROCKET LAUNCHER
- long range artillery, deals damage in large area -
-------------
INCENDIARY LAUNCHER
- lauches incendiary grenades, mid range -
-------------
HOWITZER TURRET
- long range artillery, fires several kinds of 155mm shell incl. cluster munition -
-------------
CANNON TURRET
- fires 120mm HE and HEAT (high-explosive anti-tank) round -
-------------
AVENGER TURRET
- manned turret, fires 30mm armor piercing rounds at high rate of fire -
-------------
NAVAL GUN TURRET
- long range artillery, fires 280mm high-explosive shells -
-------------
ADVANCED NAVAL GUN TURRET
- auto turret, fires 57mm airburst rounds, very efficient against light armored units -
------------------

Credits
- eatKenny: coder[1.0], designer, writer, artis
- leafzxg: coder[1.1], uploader, ChineseSimplified
- Biscuit: ChineseTraditional

This Mod was posted on the Ludeon Forums by the original author eatKenny[1.0], I uploaded it to the steam workshop[1.0], and updated it at steam workshop[1.1]. I have alreadly got the approval by eatKenny.
Popular Discussions View All (1)
0
Sep 27, 2023 @ 10:46pm
AATWS can't hit pawn
Master Kang
193 Comments
Sellouie May 1 @ 11:06am 
@DsW-4 Oh, got it, thanks for the explanation, I thought it was used as the projectile itself
DsW-4  [author] May 1 @ 6:33am 
@Sellouie yeah, It is used to assemble howitzer and mortar precision guidance shells in machining table.
Sellouie May 1 @ 1:19am 
@DsW-4 No, there are no problems with it, it's just in crafting, I thought it was somehow used in mortars
DsW-4  [author] Apr 26 @ 8:10pm 
@Sellouie This thing is work for CE,if it appears in vanilla means something caused a bug. Is there any error log?
Sellouie Apr 26 @ 2:13pm 
Hello everyone, what are "Howitzer shells PGK"? Who knows how to use it?
葫芦卡莎 Apr 11 @ 9:21am 
好的,谢谢作者大佬
DsW-4  [author] Apr 3 @ 7:27am 
@葫芦卡莎 已更新。CE目前存在bug,弹头命中地面后没有破片,但要是命中Thing依然可以正常产生破片。大概率和新改的ProjectileCE高度计算有关
葫芦卡莎 Apr 2 @ 8:32pm 
作者大佬,ce的新一次更新使得这个精确制导部件失灵了,打出去的炮弹都消失了,无法爆炸,但是不加装的依旧可以正常使用
Hobbes Apr 2 @ 12:27pm 
Looks like CE's recent 1.4 update broke this one. Getting errors for the PGK-modded shells, game says it's missing the DestinationInt field.
DsW-4  [author] Mar 27 @ 8:04am 
@Jäger The number of materials has no problem.If you use third-party CE translation mod may cause this description error