RimWorld

RimWorld

401 ratings
Turret Collection (Unofficial)
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.821 MB
Jul 25, 2021 @ 2:30am
Mar 25 @ 1:27am
102 Change Notes ( view )

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Turret Collection (Unofficial)

Description
Retextrue here: Bill Doors' Turret Collection Retexture

This is an Unofficial update for 1.3+.
The original page
This mod has its own CE patch,some values have been changed and repaired the shells flew off the map。



The original summary
Adds more turrets.
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PRE-CHARGED MINI-TURRET
- pre-charged, one-time use automatic turret. No need of external power, it rapidly fires at targets when being built until it expires -
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MACHINE GUN TURRET
- manned heavy machine gun turret, excellent mid-range fire support -
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GATLING GUN TURRET
- manned gatling gun turret, rapid firing gun with long barrel life -
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ANTI-MATERIEL TURRET
- auto turret, long range armor piercing shots with great accuracy -
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ROCKET LAUNCHER
- long range artillery, deals damage in large area -
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INCENDIARY LAUNCHER
- lauches incendiary grenades, mid range -
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HOWITZER TURRET
- long range artillery, fires several kinds of 155mm shell incl. cluster munition -
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CANNON TURRET
- fires 120mm HE and HEAT (high-explosive anti-tank) round -
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AVENGER TURRET
- manned turret, fires 30mm armor piercing rounds at high rate of fire -
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NAVAL GUN TURRET
- long range artillery, fires 280mm high-explosive shells -
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ADVANCED NAVAL GUN TURRET
- auto turret, fires 57mm airburst rounds, very efficient against light armored units -
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Credits
- eatKenny: coder[1.0], designer, writer, artis
- leafzxg: coder[1.1], uploader, ChineseSimplified
- Biscuit: ChineseTraditional

This Mod was posted on the Ludeon Forums by the original author eatKenny[1.0], I uploaded it to the steam workshop[1.0], and updated it at steam workshop[1.1]. I have alreadly got the approval by eatKenny.
Popular Discussions View All (2)
3
Oct 20, 2024 @ 9:22pm
在9月24日ce更新之后
超级快乐猫
0
Sep 27, 2023 @ 10:46pm
AATWS can't hit pawn
Master Kang
245 Comments
Bitten Apple Apr 16 @ 5:11pm 
@DsW-4 不好意思,是我格式写错了 第一行空了一排。已经正常能批量制作了。谢谢大佬回复,实在是打扰了。
DsW-4  [author] Apr 13 @ 7:39am 
@Bitten Apple 你打算批量做哪个弹药?PGK炮弹没必要那是用普通炮弹和套件60工作量合成的(它的合成机制也不一般),其他弹药正常弄就行
Bitten Apple Apr 13 @ 7:16am 
大佬啊,请问一下怎么引用你的弹药?我打算做个批量制作炮弹mod 。但是弄了半天也弄不好。(我是刚刚开始学制作的小白)
GRC Apr 2 @ 8:16am 
我的问题,报错仅在CE最新snapshot版本出现
GRC Apr 2 @ 3:55am 
amp多用途炮弹打不出去,报错
Exception ticking Bullet_57x438mmBofors_AMP_TC9493 (at (110, 0, 125)): System.MissingMethodException: single CombatExtended.ProjectileCE.GetFlightTime()

https://gist.github.com/GRCXII/dcfe52a62541b0e869c7547baadb1027
DsW-4  [author] Mar 13 @ 11:49am 
@穷山恶水出屌民 如果是非CE环境下出现的,那不太可能是本mod问题,请自己排查其他mod;如果是CE环境下使用的2门可以手动瞄准出现的问题,最好能附上日志链接我才好判断出故障的位置。如果不是能手动选择目标的炮台那大概率也不是本mod导致的
穷山恶水出屌民 Mar 13 @ 1:12am 
有个小bug,舰炮炮台故障后,使用零部件修复后仍然显示故障,但不影响正常使用
飞天一号 Mar 8 @ 9:42pm 
大佬大佬,抱歉没说先决条件,要放弃炮台建筑的同时,建筑本身要通电问题才会出现,如果没通电是可以占领回来的,抱歉浪费你时间了,放弃占领的模组:Give up your building(https://steamcommunity.com/sharedfiles/filedetails/?id=2564783983)
璃elroy Mar 7 @ 11:37pm 
是的,启用核黎明后会出现155mm榴弹炮的 信息栏 - 弹药口径项 那里就会出现无法正常显示的问题,以及155mm制导核弹并没有制造方法,装填了制导核弹的榴弹炮无法发射;81mm制导反粒子弹拾起后无法放下,储存区没有相关选项
PolandBall Mar 7 @ 11:19pm 
你可以单独打这个mod和核黎明一起,就很快看见了