RimWorld

RimWorld

403 ratings
Turret Collection (Unofficial)
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.866 MB
Jul 25, 2021 @ 2:30am
May 12 @ 11:05am
105 Change Notes ( view )

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Turret Collection (Unofficial)

Description
Retextrue here: Bill Doors' Turret Collection Retexture

This is an Unofficial update for 1.3+.
The original page
This mod has its own CE patch,some values have been changed and repaired the shells flew off the map。



The original summary
Adds more turrets.
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PRE-CHARGED MINI-TURRET
- pre-charged, one-time use automatic turret. No need of external power, it rapidly fires at targets when being built until it expires -
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MACHINE GUN TURRET
- manned heavy machine gun turret, excellent mid-range fire support -
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GATLING GUN TURRET
- manned gatling gun turret, rapid firing gun with long barrel life -
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ANTI-MATERIEL TURRET
- auto turret, long range armor piercing shots with great accuracy -
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ROCKET LAUNCHER
- long range artillery, deals damage in large area -
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INCENDIARY LAUNCHER
- lauches incendiary grenades, mid range -
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HOWITZER TURRET
- long range artillery, fires several kinds of 155mm shell incl. cluster munition -
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CANNON TURRET
- fires 120mm HE and HEAT (high-explosive anti-tank) round -
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AVENGER TURRET
- manned turret, fires 30mm armor piercing rounds at high rate of fire -
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NAVAL GUN TURRET
- long range artillery, fires 280mm high-explosive shells -
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ADVANCED NAVAL GUN TURRET
- auto turret, fires 57mm airburst rounds, very efficient against light armored units -
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Credits
- eatKenny: coder[1.0], designer, writer, artis
- leafzxg: coder[1.1], uploader, ChineseSimplified
- Biscuit: ChineseTraditional

This Mod was posted on the Ludeon Forums by the original author eatKenny[1.0], I uploaded it to the steam workshop[1.0], and updated it at steam workshop[1.1]. I have alreadly got the approval by eatKenny.
Popular Discussions View All (2)
3
Oct 20, 2024 @ 9:22pm
在9月24日ce更新之后
超级快乐猫
0
Sep 27, 2023 @ 10:46pm
AATWS can't hit pawn
Master Kang
253 Comments
DsW-4  [author] May 11 @ 11:13pm 
@OZR10086 Rimworld对偶数格建筑中心点判定取中点左下格,所以左边坐标比右边远。原版自动加农炮也存在这个问题
DsW-4  [author] May 11 @ 11:10pm 
@人狼 Bug已修复
OZR10086 May 11 @ 9:46pm 
这是以模型为基础,用命令格画的,真想用,最好别拿来规划基地
OZR10086 May 11 @ 9:46pm 
而且射程也是向左边最远是50格,向右边最远是49,我不清楚这是不是贴图的问题,但挺扯的
OZR10086 May 11 @ 9:42pm 
我尼马见鬼了,为什么先进舰炮的无法开火区域向右边是12格,向左边却是13格,我画了半天基地,结果发现死活对不上,这是啥原因?
人狼 May 11 @ 7:10pm 
CE下先进舰炮炮台开火游戏会闪退,是我这里其他MOD导致的吗
Leutian Kane May 11 @ 5:38am 
if you dont speak english , use google translator
Leutian Kane May 11 @ 5:38am 
Changenotes for each update would be quite appreciated thanks.
Bitten Apple Apr 16 @ 5:11pm 
@DsW-4 不好意思,是我格式写错了 第一行空了一排。已经正常能批量制作了。谢谢大佬回复,实在是打扰了。
DsW-4  [author] Apr 13 @ 7:39am 
@Bitten Apple 你打算批量做哪个弹药?PGK炮弹没必要那是用普通炮弹和套件60工作量合成的(它的合成机制也不一般),其他弹药正常弄就行