RimWorld

RimWorld

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ReGrowth 2: Aspen
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Mod, 1.4, 1.5, 1.6
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4.190 MB
Jul 13, 2021 @ 12:23am
Aug 24 @ 10:29am
23 Change Notes ( view )

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ReGrowth 2: Aspen

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
6 items
Helixiens Creations
14 items
Description
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 2.2-Inigo-rev1



Nothing right now, we are happy with it.



"My Heart is in the Rift,...

... my heart is not here. My heart is in the Rift a chasing the deer: Chasing the wild deer, and following the roe. My heart is in the Rift wherever I go!"
- Inigo The Brave

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by my favorite game, "Skyrim", Aspen Forests is a new biome filled with genetically engineered Aspen trees, new flowers and grass. It is beautiful, colourful and unique.

Aspen Forests are a simple biome, there is no performance hungry code or new features you will only find there. Its goal is to add variety for the player.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.














These are all the mods we currently support from our end:

  • Vanilla Fishing Expanded
  • World Map Beautification Project
  • Vanilla Animals Expanded



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Alastair and me.
    [li]Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

163 Comments
Ozma 11 hours ago 
Any clarification on if water landmarks from Odyssey not spawning in Aspen Forests is an intended configuration?
Helixien  [author] Aug 28 @ 1:50pm 
The mod is not the source of the problem, your mod conflict is. I can’t do anything without knowing what else you use.
Battle Bunny Verdy Aug 28 @ 12:23pm 
I adore this mod, but it's causing a bug on world generation where no settlements or enemy sites spawn. It's likely a conflict with other mods in my list but I'm unsure. This mod appears, at current, to be the source of my problem.
veoba Aug 24 @ 1:36pm 
I have cheled files manualy - about file was created 24.08.25 1:23
Deathstar Aug 24 @ 1:28pm 
Can confirm, VFE errors are fixed!
veoba Aug 24 @ 1:04pm 
Im using rimsort and its tells me that i have the last version.
Helixien  [author] Aug 24 @ 1:01pm 
Then the mod didn't update for you.
As for why it wasnt needed, because fishing is now a vanilla or odyssey feature. The patch that added fish to waters is no longer needed. Its now done differently.
veoba Aug 24 @ 12:55pm 
Still:
ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
Helixien  [author] Aug 24 @ 12:46pm 
Its planned, will come probably sometime next week.
Miller Aug 24 @ 12:29pm 
i know its probably not a priority but having a config for generation % and growing period would be very nice, hard cap at 20 days means most of the year all the nice looking foliage is buried