RimWorld

RimWorld

1,230 ratings
Optimization: Meats - C# Edition
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.818 MB
Jul 10, 2021 @ 4:15am
Jun 11 @ 8:24pm
52 Change Notes ( view )

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Optimization: Meats - C# Edition

In 1 collection by SeoHyeon
Mods I made
6 items
Description
Save game compatible?
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method.
Instructions
1. Add Mid-saver Saver in your mods list and load your existing save. Make sure that you don't load this mod yet. then Turn on the 'Fix hash collision' in its mod settings and save the save and exit the game.
2. After that, remove Mid-saver Saver and add this mod and load the save.

This mod was inspired by Optimization: Meats made by Owlchemist.

This mod reduces the meat variety in the game.

So.. Who would want this?
- People who don't care about all animal meat because all animal meat will end up being treated the same.
- People who want to simplify their meat storage situation.
- People who use animal mods, but want to benefit from a slight performance increase. due to fewer defs.


Compatibility
- Most mods are compatible except other meat optimization mods.
- 'Meats that shouldn't be merged' doesn't merge into one automatically! (Aerofleet meat from Alpha Animals for example)
- If you're having problems with the mod, please let me know!


Known Issue
- Ideology DLC: Be careful when you create your own Ideo. If your ideo has venerated animals, Mood debuff: 'Ate venerated animal meat' won't work. Since these meats are merged into one. And if the animal was cow, your pawns will get mood debuff when eat meals consist of raw meat.


Load order
- It really doesn't matter. Auto sort is fine for it!
but I recommended...
Core, Royalty, Ideology
(Other animal, food mods)
This mod
RocketMan

or try to use RimPy!

For Modders
- If you want to add your races or meats to exclude from the optimization, then try to make patch like...
... <match Class="PatchOperationAdd"> <!-- If the race drops the meats below, Then excludes the race from the meat optimization. --> <xpath>/Defs/AlienMeatTest.MeatListDef[defName="WhiteList"]/meats</xpath> <value> <li>Meat_Alien_Moyo</li> </value> </match> ... <match Class="PatchOperationAdd"> <!-- Excludes the races below from the meat optimization. You don't have to make it both.--> <xpath>/Defs/AlienMeatTest.MeatListDef[defName="WhiteList"]/races</xpath> <value> <li>Alien_Anty</li> </value> </match> ...

- This mod has a harmony postfix patch for 'ThingDefGenerator_Meat.ImpliedMeatDefs()'.

Recommended mods
- Optimization: Leathers - C# Edition

Source code
https://github.com/csh1668/OptimizationMeat
Popular Discussions View All (3)
80
Jul 6 @ 1:34pm
PINNED: Report red error or incompatibility issues in here
SeoHyeon
8
Apr 6, 2024 @ 9:14am
PINNED: Suggestions 모드 아이디어 제안
SeoHyeon
0
Jul 16, 2021 @ 4:42pm
Mid-Save Subscription Possible
Mr. Nekuromu
375 Comments
rain5632 18 hours ago 
이거 오디세이 물고기 고기는 줄일수 없나여?
Archangel1313 Sep 19 @ 5:41am 
weird bug with this mod makes all steel veins on your map disappear, causes graphical glitches with the fog of war. Had to completely abandon a colony now because it bricked the save just by changing the settings
Futstub Aug 26 @ 4:02am 
So with the mod options set to "vanilla" for an animal, it still will give it its own meat type? So that would work with venerated animals, no?
Radiosity Aug 18 @ 5:55am 
Returning with more info regarding the issue I had with NaN problems while using this mod: I'm pretty sure it wasn't actually this mod. I've had it happen a few more times since, without this mod, and still haven't figured out what's causing it.

Something seems to break an item's value (making Not-a-Number in the save), and the game can run fine like that for a while, then it references that number for something and boom, wealth graph breaks. It just so happened that whatever is doing it targeted the value of the raw meat item in that particular run, so when I deleted those items from the game it started working again.

So yeah, this mod is likely perfectly fine. Doesn't solve the issue of what's causing this NaN problem, though ;_;
Morrneyo Aug 10 @ 3:46am 
Can't play without it, must-have mod
Cyber Witch ~ Jul 30 @ 10:16pm 
Purge this man below
SAUCE__GODD Jul 30 @ 10:14pm 
She optimize my meat til I C#
Radiosity Jul 13 @ 11:00am 
@Rice - Leathers optimised existed long before this one, just use that?
FirstBornAcorn Jul 13 @ 10:52am 
works on new animals, sadly does not on fish