RimWorld
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Optimization: Meats - C# Edition
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Mod, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
2.396 MB
10 ก.ค. 2021 @ 4: 15am
28 เม.ย. @ 6: 59am
51 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Optimization: Meats - C# Edition

อยู่ใน 1 ชุดสะสม โดย SeoHyeon
Mods I made
5 รายการ
คำอธิบาย
Save game compatible?
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method.
Instructions
1. Add Mid-saver Saver in your mods list and load your existing save. Make sure that you don't load this mod yet. then Turn on the 'Fix hash collision' in its mod settings and save the save and exit the game.
2. After that, remove Mid-saver Saver and add this mod and load the save.

This mod was inspired by Optimization: Meats made by Owlchemist.

This mod reduces the meat variety in the game.

So.. Who would want this?
- People who don't care about all animal meat because all animal meat will end up being treated the same.
- People who want to simplify their meat storage situation.
- People who use animal mods, but want to benefit from a slight performance increase. due to fewer defs.


Compatibility
- Most mods are compatible except other meat optimization mods.
- 'Meats that shouldn't be merged' doesn't merge into one automatically! (Aerofleet meat from Alpha Animals for example)
- If you're having problems with the mod, please let me know!


Known Issue
- Ideology DLC: Be careful when you create your own Ideo. If your ideo has venerated animals, Mood debuff: 'Ate venerated animal meat' won't work. Since these meats are merged into one. And if the animal was cow, your pawns will get mood debuff when eat meals consist of raw meat.


Load order
- It really doesn't matter. Auto sort is fine for it!
but I recommended...
Core, Royalty, Ideology
(Other animal, food mods)
This mod
RocketMan

or try to use RimPy!

For Modders
- If you want to add your races or meats to exclude from the optimization, then try to make patch like...
... <match Class="PatchOperationAdd"> <!-- If the race drops the meats below, Then excludes the race from the meat optimization. --> <xpath>/Defs/AlienMeatTest.MeatListDef[defName="WhiteList"]/meats</xpath> <value> <li>Meat_Alien_Moyo</li> </value> </match> ... <match Class="PatchOperationAdd"> <!-- Excludes the races below from the meat optimization. You don't have to make it both.--> <xpath>/Defs/AlienMeatTest.MeatListDef[defName="WhiteList"]/races</xpath> <value> <li>Alien_Anty</li> </value> </match> ...

- This mod has a harmony postfix patch for 'ThingDefGenerator_Meat.ImpliedMeatDefs()'.

Recommended mods
- Optimization: Leathers - C# Edition

Source code
https://github.com/csh1668/OptimizationMeat
กระดานสนทนายอดนิยม ดูทั้งหมด (3)
74
18 มิ.ย. 2023 @ 2: 29am
ถูกปักหมุด: Report red error or incompatibility issues in here
SeoHyeon
8
6 เม.ย. @ 9: 14am
ถูกปักหมุด: Suggestions 모드 아이디어 제안
SeoHyeon
0
16 ก.ค. 2021 @ 4: 42pm
Mid-Save Subscription Possible
Mr. Nekuromu
331 ความเห็น
SeoHyeon  [ผู้สร้าง] 8 มิ.ย. @ 5: 40am 
@Reddie
That's been removed since a bunch of bug reports and dirty code. I want to re-make that but I'm too busy to develop now due to my college.

@PlinkPinko
Removing this mod from mid-save may cause the hash collision error. But with 'Mid-Saver Saver' by Owlchemist (not supported for 1.4 but I saw that someone made fork for 1.5), you can. try using 'Fix hash collision' in their mod settings.
And that issue probably may not our fault, But I can't be sure. if you having any red errors plz report me
PlinkPinko 5 มิ.ย. @ 4: 50pm 
Howdy, I know how this question sounds, but is this mod safe to remove mid-save? I recently picked up some pig people and having them complain about cannibalism from eating Rice is bothering me.
If this mod *isnt* the reason why that's even happening, I apologize, but it's the only mod on my list that makes me think that.
Reddie 2 มิ.ย. @ 1: 28am 
If I remember correctly, it used to have optimization for fish, but I can't find it anywhere, what happened?
SeoHyeon  [ผู้สร้าง] 12 พ.ค. @ 10: 32pm 
@Олег Мерк
What is 'royale polutry'? From VAE? 🤔 I have no idea..
Олег Мерк 9 พ.ค. @ 1: 37pm 
With new customisation feature will I be able to butcher animals for royal polutry from royal animals? Also big thanks for that feature, now I can butcher pigskins for their delicious pork :p
SeoHyeon  [ผู้สร้าง] 28 เม.ย. @ 7: 00am 
== minor update ==
- added a warning message when you load an existing save that doesn't loaded this mod.
Shackleberry 19 เม.ย. @ 9: 20am 
@SeoHyeon no apology needed, I should have read the description.
SeoHyeon  [ผู้สร้าง] 19 เม.ย. @ 4: 59am 
@Shackleberry
Maybe I should add a feature to show a warning message when an existing save is loaded. I'm sorry for the inconvenience
Shackleberry 16 เม.ย. @ 1: 29pm 
Looks like there is this comment from the author earlier where someone else reported the issue. I'd used this mod a lot in the past without issue so hadn't read the description properly. More fool me!

Author's comment:

After the latest update(August of last year), this mod is not mid-game compatible now.
But, you can solve this problem with Mid-saver Saver.
↓ Mod description
[h1]Save game compatible?[/h1]
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver for the hash collision error! Try use 'Fix hash collision' method.

And adding more explanation for it,
1. Load Mid-saver Saver only and load your existing save. and Turn on the 'Fix has collision' and save the save and exit the game.
2. Unload Mid-saver Saver and Load this mod and load the save.
Shackleberry 16 เม.ย. @ 1: 21pm 
@kezza596 having the same issue, couldn't figure our what mod caused it and then saw your comment.

Are you using one of the vehicle mods by any chance? They show up in this mod's options and I assume they "butcher" into steel so the mod ends up processing that somehow?

A guess but extremely frustrating... Has basically bricked two colonies in a row since I didn't notice the issue until quite a bit later.