RimWorld

RimWorld

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Optimization: Meats - C# Edition
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Mod, 1.4, 1.5
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2.396 MB
10. Juli 2021 um 4:15
28. Apr. um 6:59
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Optimization: Meats - C# Edition

In 1 Kollektion von SeoHyeon
Mods I made
5 Inhalte
Beschreibung
Save game compatible?
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method.
Instructions
1. Add Mid-saver Saver in your mods list and load your existing save. Make sure that you don't load this mod yet. then Turn on the 'Fix hash collision' in its mod settings and save the save and exit the game.
2. After that, remove Mid-saver Saver and add this mod and load the save.

This mod was inspired by Optimization: Meats made by Owlchemist.

This mod reduces the meat variety in the game.

So.. Who would want this?
- People who don't care about all animal meat because all animal meat will end up being treated the same.
- People who want to simplify their meat storage situation.
- People who use animal mods, but want to benefit from a slight performance increase. due to fewer defs.


Compatibility
- Most mods are compatible except other meat optimization mods.
- 'Meats that shouldn't be merged' doesn't merge into one automatically! (Aerofleet meat from Alpha Animals for example)
- If you're having problems with the mod, please let me know!


Known Issue
- Ideology DLC: Be careful when you create your own Ideo. If your ideo has venerated animals, Mood debuff: 'Ate venerated animal meat' won't work. Since these meats are merged into one. And if the animal was cow, your pawns will get mood debuff when eat meals consist of raw meat.


Load order
- It really doesn't matter. Auto sort is fine for it!
but I recommended...
Core, Royalty, Ideology
(Other animal, food mods)
This mod
RocketMan

or try to use RimPy!

For Modders
- If you want to add your races or meats to exclude from the optimization, then try to make patch like...
... <match Class="PatchOperationAdd"> <!-- If the race drops the meats below, Then excludes the race from the meat optimization. --> <xpath>/Defs/AlienMeatTest.MeatListDef[defName="WhiteList"]/meats</xpath> <value> <li>Meat_Alien_Moyo</li> </value> </match> ... <match Class="PatchOperationAdd"> <!-- Excludes the races below from the meat optimization. You don't have to make it both.--> <xpath>/Defs/AlienMeatTest.MeatListDef[defName="WhiteList"]/races</xpath> <value> <li>Alien_Anty</li> </value> </match> ...

- This mod has a harmony postfix patch for 'ThingDefGenerator_Meat.ImpliedMeatDefs()'.

Recommended mods
- Optimization: Leathers - C# Edition

Source code
https://github.com/csh1668/OptimizationMeat
Beliebte Diskussionen Alle anzeigen (3)
74
18. Juni 2023 um 2:29
ANGEHEFTET: Report red error or incompatibility issues in here
SeoHyeon
8
6. Apr. um 9:14
ANGEHEFTET: Suggestions 모드 아이디어 제안
SeoHyeon
0
16. Juli 2021 um 16:42
Mid-Save Subscription Possible
Mr. Nekuromu
331 Kommentare
SeoHyeon  [Autor] 8. Juni um 5:40 
@Reddie
That's been removed since a bunch of bug reports and dirty code. I want to re-make that but I'm too busy to develop now due to my college.

@PlinkPinko
Removing this mod from mid-save may cause the hash collision error. But with 'Mid-Saver Saver' by Owlchemist (not supported for 1.4 but I saw that someone made fork for 1.5), you can. try using 'Fix hash collision' in their mod settings.
And that issue probably may not our fault, But I can't be sure. if you having any red errors plz report me
PlinkPinko 5. Juni um 16:50 
Howdy, I know how this question sounds, but is this mod safe to remove mid-save? I recently picked up some pig people and having them complain about cannibalism from eating Rice is bothering me.
If this mod *isnt* the reason why that's even happening, I apologize, but it's the only mod on my list that makes me think that.
Reddie 2. Juni um 1:28 
If I remember correctly, it used to have optimization for fish, but I can't find it anywhere, what happened?
SeoHyeon  [Autor] 12. Mai um 22:32 
@Олег Мерк
What is 'royale polutry'? From VAE? 🤔 I have no idea..
Олег Мерк 9. Mai um 13:37 
With new customisation feature will I be able to butcher animals for royal polutry from royal animals? Also big thanks for that feature, now I can butcher pigskins for their delicious pork :p
SeoHyeon  [Autor] 28. Apr. um 7:00 
== minor update ==
- added a warning message when you load an existing save that doesn't loaded this mod.
Shackleberry 19. Apr. um 9:20 
@SeoHyeon no apology needed, I should have read the description.
SeoHyeon  [Autor] 19. Apr. um 4:59 
@Shackleberry
Maybe I should add a feature to show a warning message when an existing save is loaded. I'm sorry for the inconvenience
Shackleberry 16. Apr. um 13:29 
Looks like there is this comment from the author earlier where someone else reported the issue. I'd used this mod a lot in the past without issue so hadn't read the description properly. More fool me!

Author's comment:

After the latest update(August of last year), this mod is not mid-game compatible now.
But, you can solve this problem with Mid-saver Saver.
↓ Mod description
[h1]Save game compatible?[/h1]
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver for the hash collision error! Try use 'Fix hash collision' method.

And adding more explanation for it,
1. Load Mid-saver Saver only and load your existing save. and Turn on the 'Fix has collision' and save the save and exit the game.
2. Unload Mid-saver Saver and Load this mod and load the save.
Shackleberry 16. Apr. um 13:21 
@kezza596 having the same issue, couldn't figure our what mod caused it and then saw your comment.

Are you using one of the vehicle mods by any chance? They show up in this mod's options and I assume they "butcher" into steel so the mod ends up processing that somehow?

A guess but extremely frustrating... Has basically bricked two colonies in a row since I didn't notice the issue until quite a bit later.