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Ein Übersetzungsproblem melden
That's been removed since a bunch of bug reports and dirty code. I want to re-make that but I'm too busy to develop now due to my college.
@PlinkPinko
Removing this mod from mid-save may cause the hash collision error. But with 'Mid-Saver Saver' by Owlchemist (not supported for 1.4 but I saw that someone made fork for 1.5), you can. try using 'Fix hash collision' in their mod settings.
And that issue probably may not our fault, But I can't be sure. if you having any red errors plz report me
If this mod *isnt* the reason why that's even happening, I apologize, but it's the only mod on my list that makes me think that.
What is 'royale polutry'? From VAE? 🤔 I have no idea..
- added a warning message when you load an existing save that doesn't loaded this mod.
Maybe I should add a feature to show a warning message when an existing save is loaded. I'm sorry for the inconvenience
Author's comment:
After the latest update(August of last year), this mod is not mid-game compatible now.
But, you can solve this problem with Mid-saver Saver.
↓ Mod description
[h1]Save game compatible?[/h1]
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver for the hash collision error! Try use 'Fix hash collision' method.
And adding more explanation for it,
1. Load Mid-saver Saver only and load your existing save. and Turn on the 'Fix has collision' and save the save and exit the game.
2. Unload Mid-saver Saver and Load this mod and load the save.
Are you using one of the vehicle mods by any chance? They show up in this mod's options and I assume they "butcher" into steel so the mod ends up processing that somehow?
A guess but extremely frustrating... Has basically bricked two colonies in a row since I didn't notice the issue until quite a bit later.