RimWorld

RimWorld

521 ratings
Dual Wield [Dev]
2
2
5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.439 MB
Jul 4, 2021 @ 8:15pm
Jun 28, 2024 @ 11:56pm
9 Change Notes ( view )

Subscribe to download
Dual Wield [Dev]

In 1 collection by Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 items
Description
1.4/1.5 Tweaks
Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming
now transpiles DrawEquipment instead of destructively prefixing it.
Original Mod <----LINK

You need to unsub from the original to use this

Pistols are boring? Not when you dual wield them like Lara Croft!
This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods.
Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns.

Maybe it's better explained by a Chicken Plucker creation:


Features
- Dual wielding support for any weapon, including modded ones. What weapons can be dual wielded can be configured completely in the mod settings.
- Combine any weapon. Combining melee weapons with ranged weapons is also possible!
- NPCs/enemies can also dual wield! The chance they do can be configured in the mod settings.
- Dual wielding comes with both a cooldown penalty, and an accuracy penalty. Pawn melee/shooting skills lower these penalties. Like anything, these penalties are configurable in the mod settings.
- How each weapon is drawn in dual wielding stance is also configurable in the mod settings.
- Weapons are dual-wieldable, two-handed or primary.
--- Dual-wieldable weapons can be placed in either hand.
--- Two-handed weapons prevent dual-wieldable weapons to be used alongside them.
--- Primary weapons can have a dual-wieldable weapon alongside it, but cannot be combined with other primary weapons.
--- Which weapon falls in each category can be configured in the mod settings.

Overpowered?
The default mod settings are very conservative. You can only dual wield very light weapons like pistols, knives, machine pistols, etc.. and you can't combine them with two-handed weapons. Also the skill-level dependent penalties make sure the mod is well balanced. And most importantly, enemies will also dual wield. However, you can make it all as overpowered as you want by tweaking all this in the mod settings!

Important notes
- Make sure to take a look at the mod settings. This mod is very configurable, and if you don't like something, you can likely tweak it. In case you don't know how to do this: Go the the main menu -> settings -> mod settings -> Dual Wield (this works the same for any mod).
- Don't forget to install hugslib!
- Please report any issues you're having with this mod by clearly explaining what happens, and please, please add a Hugslib log by pressing ctrl+f12 and placing the link you'll get on this forum. A report with a log is 100x more valuable.

Compatibility
- Works fine with existing saves.
- Works great with Run and Gun! <----LINK
- Should also work with Simple Sidearms, but please let me know if you find any irregularities. Report them properly in the "Simple Sidearms Compatibility" thread.
- Star wars lightsabers don't work as off-hand weapon. They can be combined with other weapons as main-hand weapon though. --- Hopefully fixed for 1.4+
- not compatible with Combat Extended. I've looked into CE compatibility, but it's just not feasible.
- Should work fine with other mods. Though please report any issues you find.

Permissions
Feel free to add the mods to modpacks or to use parts of the code or icons for other projects, though please credit Roolo. Do however not release exact copies of his project, or exact copies with minor adjustments without hisconsent.

Translations
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Shiuanyue).

Translations
Credits
- Roolo for the mod original mod.
- Chicken Plucker for creating the amazing preview art and gif. Thanks a lot!
- All the translators for making this mod accessible to a wider audience.
- Pardeike a.k.a. Brainzz for creating Harmony.
- UnlimitedHugs for creating Hugslib.

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.
Popular Discussions View All (6)
5
Aug 13, 2024 @ 7:11am
Can't get this to work?
Nyx (She/Her)
2
Aug 25, 2024 @ 1:57pm
Error on Startup
Hanz
3
Jul 25, 2023 @ 1:44pm
Mod keeps throwing errors with Yayo's Combat
(≡◉‿‿◉≡)
317 Comments
UJustActivatedMyAlu-card Apr 21 @ 10:27pm 
This is causing my game to freeze for some reason. It worked for a while, but upon loading a save all pawns are stuck and there is no control over them. No error that I can see in the log file.
123caboom Apr 8 @ 7:49am 
Does this work with shield and sword?
CryWolf Mar 26 @ 4:18pm 
I've noticed this for awhile now. I remember seeing this in the past. But the pawns with Dual Wield have an ungodly amount of attack speed in melee. Anyone know how to fix this thing?
Vanidas Mar 8 @ 6:28am 
Been working with the mod author of one of the weapons that's causing issues. He managed to narrow down the problem. Here's our discussion, let me know if there's any additional information I can provide.

https://steamcommunity.com/workshop/filedetails/discussion/3092891450/598520578202144171/?ctp=2
Vanidas Mar 6 @ 8:21am 
I'm having a similar issue to Rassmond where certain modded melee weapons can't be paired with a ranged weapon. When I try, the melee attack button is grayed out and it says "Incapable" when I click on it. The console spits out errors similar to the one listed below, regarding Verbs. Here's my error log:

https://gist.github.com/HugsLibRecordKeeper/fdfc78dce00bd737d8cd0eabd90202c7
Rassmond Feb 26 @ 1:55pm 
Getting spammed with following ->removed 3 Offhand Verbs, 10 remaining
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Also pawns sometimes cant forget about weapon they no longer have - dunno if its relevant to this
Sarg Bjornson Feb 20 @ 10:52pm 
No, the Framework has literally been updated several times since
Banderi Feb 20 @ 3:34pm 
If the mod has been updated to fix the previously mentioned issue, it's definitely not on Steam yet. The last file update is from June and there is no way to get any "forced update" or game file verify beyond that, it just hasn't been uploaded yet. Hopefully it will be published soon, since this is a very cool mod. Fingers crossed!
NolteTheMonster Feb 17 @ 1:08am 
Awesome, thanks for the quick response!!! This is one of my favorite mods, thanks for the content!
Sarg Bjornson Feb 16 @ 11:14pm 
Verifying integrity of game files sometimes does the trick