RimWorld

RimWorld

Dual Wield [Dev]
318 Comments
Deltaknightx May 25 @ 8:58am 
k so I tried out this mod, but when I have my characters wield duel weapons, for some reason its only equipping the first weapons that he is using but he is not holding the other weapons. Like If I made him equipped two pistol, it only show one pistol instead of two, even though I have it equipped off-hand, can someone tell me whats happening?
UJustActivatedMyAlu-card Apr 21 @ 10:27pm 
This is causing my game to freeze for some reason. It worked for a while, but upon loading a save all pawns are stuck and there is no control over them. No error that I can see in the log file.
123caboom Apr 8 @ 7:49am 
Does this work with shield and sword?
CryWolf Mar 26 @ 4:18pm 
I've noticed this for awhile now. I remember seeing this in the past. But the pawns with Dual Wield have an ungodly amount of attack speed in melee. Anyone know how to fix this thing?
Vanidas Mar 8 @ 6:28am 
Been working with the mod author of one of the weapons that's causing issues. He managed to narrow down the problem. Here's our discussion, let me know if there's any additional information I can provide.

https://steamcommunity.com/workshop/filedetails/discussion/3092891450/598520578202144171/?ctp=2
Vanidas Mar 6 @ 8:21am 
I'm having a similar issue to Rassmond where certain modded melee weapons can't be paired with a ranged weapon. When I try, the melee attack button is grayed out and it says "Incapable" when I click on it. The console spits out errors similar to the one listed below, regarding Verbs. Here's my error log:

https://gist.github.com/HugsLibRecordKeeper/fdfc78dce00bd737d8cd0eabd90202c7
Rassmond Feb 26 @ 1:55pm 
Getting spammed with following ->removed 3 Offhand Verbs, 10 remaining
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Also pawns sometimes cant forget about weapon they no longer have - dunno if its relevant to this
Sarg Bjornson Feb 20 @ 10:52pm 
No, the Framework has literally been updated several times since
Banderi Feb 20 @ 3:34pm 
If the mod has been updated to fix the previously mentioned issue, it's definitely not on Steam yet. The last file update is from June and there is no way to get any "forced update" or game file verify beyond that, it just hasn't been uploaded yet. Hopefully it will be published soon, since this is a very cool mod. Fingers crossed!
NolteTheMonster Feb 17 @ 1:08am 
Awesome, thanks for the quick response!!! This is one of my favorite mods, thanks for the content!
Sarg Bjornson Feb 16 @ 11:14pm 
Verifying integrity of game files sometimes does the trick
Tardo The Ass-Monkey Feb 16 @ 2:57pm 
Is there anyway to force the mod to update? I tried unsubbing and resubbing, but that has not solved the problem.
Sarg Bjornson Feb 15 @ 10:58pm 
It's fixed already, you just don't have it updated because Steam sucks
Quindite Feb 15 @ 9:51pm 
having a similar issue where it hides the entire mod options menu entirely, good luck on the fixes
Dodging Rain Feb 15 @ 6:01pm 
Thank you for the swift response.
Sarg Bjornson Feb 15 @ 11:42am 
Error should be gone now. It was a pretty weird one, but Taran is smart
NolteTheMonster Feb 15 @ 4:33am 
Im not sure why, but when I have this installed with Vanilla Expanded Framework, there are no mods in the "mods options" section of the options menu. If I remove only VEF then it works fine, or if I remove only DW it also works fine.
O-Jay Feb 14 @ 9:30am 
Glad to hear the issue is acknowledged and being looked over! Please do take your time!
Sarg Bjornson Feb 14 @ 6:16am 
You don't have a point, you have hate. It won't change the fact that the problem isn't easy to fix. *I* can't do it, so we have to wait until Taranchuk can fix it.
Sarg Bjornson Feb 14 @ 5:08am 
I can surely say I don't give a fuck about you, yes.

For everyone else, we are aware of the problem, but it isn't trivial to fix. Have patience.
肥仔 Feb 13 @ 1:30am 
help:lunar2019crylaughingpig:
kai Feb 12 @ 9:22pm 
reiterating the errors others are getting, making it impossible to open mod options at all
CurtimusPrime92 Feb 12 @ 8:06pm 
getting errors on opening settings menu in dev mode and mod settings is missing all my mods

hugslog
https://gist.github.com/HugsLibRecordKeeper/d9ff0f4caaf2cc7f745b36076333f53b
Dodging Rain Feb 12 @ 6:59pm 
@The Throngler Are you getting spams of
"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. "
when trying to access mod options?
The Throngler Feb 12 @ 4:33pm 
The most recent Vanilla Framework Expanded patch (Feb 12th) seems to have caused a disagreement with this mod. Testing further, just wanted to get the word out there.
eeveecator Feb 3 @ 3:48pm 
Also... Would it be possible to get an option to switch the side weapons are drawn for both hands? I think it would be cool for the personalization if your pawns, like having some of them hold their weapons differently like lefties and right handed
eeveecator Feb 3 @ 3:00pm 
I was wondering, what does it count as double wield? Like, if I have a weapon equipped only on the off hand and main hand is empty, does it still apply the penalties to the off hand? Or is it just switching the arm they're holding it while drafted?

All I want this mod for is so I can use an outfit for work and one for fighting with my pawns with armor rack mod and be able to have a ranged weapon while also equipping the multi tool (another mod @.@) one, basically bc since multi tool is only melee, I can't send my colonists to hunt without they gettin' harm or switching gears with the sole purpose of hunting a pack of boars. This gives me the solution by equipping their main weapon in the off hand instead, so when they go change to the armor rack they keep the offhand weapon while saving/taking the multi tool only when they're going to work... Probably I'm the problem I know, but...
if my person has 4 arms can he use 4 guns?
超级萝卜 Jan 12 @ 7:49pm 
when I put this mod before the yayo combat,the weapon tiles will be wrong and extra weapon tiles will appear in the character ' s hand
BeastofMSU Jan 5 @ 11:32am 
Does "not compatible with CE" mean it will break my game or it just won't let me dual wield CE weapons? I just want to give one of my guys two Vanilla knives and let everything else be CE. Will that work?
Vincenator Jan 3 @ 7:47pm 
d-d-d-d-d-did you make it compatible with combat extended? :pray:
unluckyew87 Dec 31, 2024 @ 3:08pm 
can you make a setting command that allows all weapons to be Dual Wield so instead of clicking through all of them i can just click one button, if not no problem thank you.
泥头车 Dec 29, 2024 @ 5:28am 
This Mod will log messages per second when drafted pawn equipped two weapon:"removed 3 Offhand Verbs, 7 remaining" at "[HarmonyPatch(typeof(Pawn_MeleeVerbs), "GetUpdatedAvailableVerbsList")] ". I have only enabled the basic game moduels.
CreasedTails[FotR] Dec 10, 2024 @ 8:51am 
Seen's biocoded weapon can be equipment in off-hand
zyzyhasl Nov 12, 2024 @ 9:34pm 
和SheathYourSword不兼容,会导致双持的小人,征召后只显示一把武器
而且部分mod似乎有SheathYourSword的原生补丁,就算不安装SheathYourSword也会导致只显示一把武器,我知道的有NewRatkinPlus和Miho, the celestial fox,
解决方式评论里有说,找到并删除鼠族和美狐或相关mod文件夹里的:SYS.dll 或 SYS.patch
Quilava Nov 7, 2024 @ 10:13pm 
My mistake for thinking this mod conflict with Milira equip mech weapon, turn out im the one doing it wrong :steammocking:, back to deal wielding sword now :cool_seagull:
Theodore Peterson Nov 2, 2024 @ 11:43pm 
safe to remove mid-save?
Alcatraz David Oct 29, 2024 @ 10:15pm 
Just want to say thanks to the guys who give us instruction on how to fix with the graphical bug, you just need to do as he said delete all file with sys.dll and sys.patch (sys_patch), when loading the game there will be a log report with a lot of red errors, however try to read and comprehend those errors you might see that these errors coming from the x and y location of your weapon when using Sheath your sword (sys).
I tried to use Sheath your sword but it seems like sys is not compatible with yayo's combat 3 (continue), in short this might be only fix as the moment demand, unless the modder release a official fix for this.
Anyway, ty Ogliss for re-live the mod again and Command Wanzer "Bloodking" for your insight :))) I love Rim World's mod community.
Ogliss  [author] Oct 29, 2024 @ 6:11am 
@Shani
are you useing Tacticowl?
_shani Oct 24, 2024 @ 8:54am 
I'm having a completely different problem, for some reason whenever I dual wield some melee weapon then it does like "rapid fire no cool down" damage (basically infinite damage), no idea what causes it but I'm quite certain it must be incompatibility with something, no idea what though
Laf Sep 22, 2024 @ 10:16am 
holy, thank you brother
Command Wanzer "Bloodking" Sep 17, 2024 @ 6:57am 
Ah yes. To further specify what type of file you should delete. they're either called 'SYS.dll' or 'SYS.patch'. delete both of those and those specific weapons should show their sprites again.
Command Wanzer "Bloodking" Sep 17, 2024 @ 6:53am 
it seems everyone is experiencing the same graphical bug. I remember finding out the core issue of this bug that seemingly is the same one from tacticowl temporary beta. I don't know if this is the same bug. But this is how I solved previously.

It seems that certain weapon mods contain files for built in compatibility with the sheath your sword mod. Somehow, these files are the ones causing the graphical bug in dual wield even if you don't have sheath your sword installed. So what I did is directly delete these files. I go to the 294100 folder. Which is where all the steam mods are located. Used the search function to find all the files by typing "SYS". And delete all files pertaining to sheath your sword compatibility.

Now its safe to say. Take what I said with a grain of salt. I found out about this being talked about in the original dual wield mod's bug reports i think?
Laf Sep 13, 2024 @ 10:57am 
after some testing i found out that ratkin plus make only 1 weapon appears so...
Laf Sep 12, 2024 @ 1:31pm 
only 1 gun appears, any idea?
Makakenzou Sep 11, 2024 @ 9:34am 
@kzs583 By any chance did you figure out which mod was making only one gun appear? I am having the same visual bug.
Dangerous Bacon Sep 2, 2024 @ 8:03pm 
TWO MACHINE GUNS
RagerGamer Aug 26, 2024 @ 9:02am 
@Ogliss
I'm not using tacticowl but I do have [RH2] Hand-To-Hand so maybe that's the one causing issues since it's also a melee mod but I dunno
Ogliss  [author] Aug 25, 2024 @ 3:49pm 
@kzs583
sounds like a conflict with another mod your running, just tested my end and its drawing them fine

@RagerGamer
are you using tacticowl?
kzs583 Aug 25, 2024 @ 12:01am 
Thank you so much. I confirmed that you can use two weapons in-game. However, graphically, you only have one weapon in your hand. Is there any solution?