RimWorld

RimWorld

Dual Wield [Dev]
440 Comments
BloodXIII Nov 4 @ 5:26pm 
Does not work. If you try dual wielding ranged weapons, the pawn will shoot for a while but once the fight is over it will just stand there. The action bubble will keep growing, The only way to stop this is to damage the pawn until they get downed and have someone carry them to a bed to rest.

Having the pawn shoot again will trigger the bug. No way around it, the mod doesn't work right now.
! Benz Nov 4 @ 6:34am 
Cannot use melee when dual-wielding. Can attack again after dropping off-hand.
Djsavage4471 Nov 3 @ 8:18am 
buggy as hell, it gets stuck on shooting and the pawns action bubble just keep rising
Loot Murlock Nov 1 @ 10:26am 
Will this work with Pocket Sand (which is similar to Simple Sidearms)?
axl Oct 30 @ 10:43am 
+1 on the can't do anything when dual wielding and I have to restart my save to fix it.
Kare | Trade.tf Oct 30 @ 10:32am 
There any possibility of a CE patch or anything? I wanna run CE while using dual pistols.
supersniper2501 Oct 29 @ 6:36am 
so dose CE just not work with this mod? (I know it say's it dossn't) because I just wanna use the mod to dual wielding melee weapons
Mechanomical Oct 19 @ 6:36pm 
getting the same problem everyone else is the unable to move pawns and they're stuck in constant cooldown. Problem is it show me no red errors on the log, so it took me forever to realize what was causing this.
Blue Eyes White Privileged! Oct 19 @ 7:43am 
I had to uninstall this mod, as people that dual wield can't actually attack, or more accurately they can once or twice, and then all follow up attacks freeze. Their charge bubble (The translucent circle around them while attacking) just gets infinitely larger.
BYONE Oct 16 @ 8:25am 
reporter bug,when dualhand shooting will always charge.
Douez Oct 13 @ 12:16pm 
@Ogliss I see, thank you for your response :VBCOOL:
Spades Oct 12 @ 9:13pm 
I'm playing with no other mods besides huglibs and there's only one weapon displaying.
Spades Oct 12 @ 9:11pm 
I can't see the secondary weapon at all.
Ogliss  [author] Oct 7 @ 3:29pm 
@Ruggedgolem
Impossible without massive modifications that are beyond my ability.

@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming

im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Ruggedgolem Oct 7 @ 1:19am 
Just wondering, but is it possible that my pawns with more than two limbs can equip more than 2 weapons? Or is that impossible?
Douez Oct 6 @ 4:20pm 
There's still this bug where I can't see the secondary weapon.
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
Izanami Oct 5 @ 2:49pm 
@Ogliss Yeah I tracked it down. Was absorbed into another mod. So notified them of the issue. Thanks for the help.
Ogliss  [author] Oct 3 @ 8:44pm 
@Izanami
its part of VE
Izanami Oct 3 @ 8:12pm 
@Ogliss Don't have that mod installed. I'll figure it out.
Ogliss  [author] Oct 3 @ 7:35pm 
@Izanami
thats an MVCF problem, best reported to the author
wangbin1930 Oct 2 @ 7:43am 
One-handed weapon dual-wielding provides some benefits
ionizedJackal Sep 28 @ 4:24pm 
i found a bug no one reads the comments all of this has bin reported guys
ShadowV2 Sep 28 @ 11:51am 
i think i have a bug where only one of the weapons is vissible.
Command Wanzer "Bloodking" Sep 27 @ 6:27pm 
It seems that the endless aiming bug is caused by using the continued version of run and gun. Using the temporary update version does not cause this problem.
Rassmond Sep 25 @ 2:46pm 
Have this bug with endless aiming or something when white sphere grows endlessly and pawn unresponsive. have Simple Sidearms too.
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
Oopy Sep 23 @ 9:19am 
Thank you so much Ogliss!
Miyamotowaka Yamaguccimane Sep 23 @ 4:37am 
@razorstrike this mod is just a little broken at the moment :alina_cry:
razorstrike Sep 23 @ 12:00am 
heyho anyone happens to know what causes the endless aiming bug?
truecore Sep 20 @ 5:35pm 
Only way I've figured to fix the dual wield eternal aiming bug is to down my own pawns using character editor, then anaesthetize. Only when they're unconscious will they stop aiming. It is a death sentence in battle.
Command Wanzer "Bloodking" Sep 19 @ 2:37am 
Wether the mod actually have sheathed swords in game is irrelevant. The important thing is that that active mod has an sys.dll or sys.patch file in its folder. If there is, then dual wield will bug out.
CloakerM8 Sep 17 @ 3:45pm 
I'm not using any mods that sheath swords and I still have no visable secondary weapons
Bro Feel Good Sep 17 @ 2:34pm 
@Megamax same thing, I'm having the eternal aiming bug, how'd you fix this?
Douez Sep 15 @ 5:38am 
@ionizedJackal Thanks, I missed that. :RoflOwlcat:
Command Wanzer "Bloodking" Sep 14 @ 4:44pm 
The mod makes seems to refer to a similiar but different issue. The mod maker indicates that if a pawn goes to active combat. The off-hand weapon will appear as normal.

That is indeed the case. But here's the thing, on top of this. There is also an old graphical bug where if you activate any mod that has sheath your sword compatibility files. The off-hand will become invisible regardless wether your in active combat or not. And this is will happen even when you don't have sheath your sword installed.
ionizedJackal Sep 14 @ 2:50pm 
if you guys go to page 3 the maker of the mod says there is a problem with the 2nd weapon not showing and that he will get it fix soon
Megamax Sep 14 @ 10:09am 
nevemind i think i found the problem
Megamax Sep 14 @ 10:08am 
Im having an different problem
For some reason when i have Dual wield active once my pawns are done aiming they let out a endless torrent of bullets at an insane rate of fire with no cooldown or re-aiming. Is it the dual wield mod itself or dual wield acting up due to a weird interaction with another mod
Douez Sep 14 @ 9:44am 
Me too I see just the main weapon
Command Wanzer "Bloodking" Sep 14 @ 4:25am 
To anyone that miss it. Ill just copy-paste my older comments in the discussion page
Command Wanzer "Bloodking" Sep 14 @ 4:23am 
It seems the old graphical bug caused by sheath your sword compatibility files is also still present. It would be appreciated if this is fixable, but considering this bug seems to persist even before 1.5. i guess its just something that needs to be greatly informed.
CloakerM8 Sep 14 @ 12:11am 
Is the mod supposed to show both weapons in 1.6 because I only see the main gun
тетеря, блин Sep 13 @ 8:07am 
is it still compatible with yayo's combat?

https://steamcommunity.com/sharedfiles/filedetails/?id=2854006492
Hazex Vorstar Sep 13 @ 12:28am 
Thank you!!
GGKTH Sep 12 @ 5:20pm 
finally
Elijah Sep 12 @ 4:34pm 
Thank you for the update
Cyrus Sep 12 @ 4:32pm 
Bless! 🙏
blackendpizza Sep 12 @ 9:51am 
easily one of the most S tier Rimworld mods.
YYYYY Sep 12 @ 8:36am 
god thanks you
NoPixPlz Sep 12 @ 7:38am 
Thanks for the update! I had to take time off work to start these runs. Double the guns, double the stabs, double the mayhem!