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This fixes the issue entirely.
Remove Run and gun continued, and use the other version that says "Temporal update" or something like that
Whenever they have the time to do it
Having the pawn shoot again will trigger the bug. No way around it, the mod doesn't work right now.
Impossible without massive modifications that are beyond my ability.
@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming
im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
its part of VE
thats an MVCF problem, best reported to the author
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
log:
https://gist.github.com/HugsLibRecordKeeper/d4e6691c0868d55528a1b9ccb299995f
That is indeed the case. But here's the thing, on top of this. There is also an old graphical bug where if you activate any mod that has sheath your sword compatibility files. The off-hand will become invisible regardless wether your in active combat or not. And this is will happen even when you don't have sheath your sword installed.