RimWorld

RimWorld

Dual Wield [Dev]
454 Comments
Gloomy Dec 7 @ 4:46am 
Same as @Marsianer reported, i get whte Message spawn for every body part missing on a pawen.
Marsianer Dec 2 @ 6:16am 
Looks like it constantly spams info (white) messages in the console, lowers my TPS a little bit, not a big deal, but heres the log, they are all identical I think https://gist.github.com/HugsLibRecordKeeper/55c020dd73677eb3ea1ac0685f3fc8aa
O-Jay Nov 28 @ 12:51pm 
Off-hand weapons show up when pawn is aiming at a target but not when idle/watching for targets when drafted.
Tookatee Nov 20 @ 3:59am 
For those experiencing the infinite action bubble bug, simply replace the "Continued" version of Runandgun with this version: https://steamcommunity.com/sharedfiles/filedetails/?id=3523879860&searchtext=runandgun+temp

This fixes the issue entirely.
jaeger972 Nov 16 @ 7:03am 
adding a simple setting to allow/disallow all melee/ranged weapons would be really nice :)
Axi Nov 15 @ 6:20am 
Sir.May I ask why Dual Wield shows only one weapon
Ogliss  [author] Nov 14 @ 1:38pm 
i believe they are looking at contiuning tacticowl instead of maintaining the mods seperately
MrZiiz Nov 14 @ 6:24am 
I hope meme goddess removes the huggslib dependency. Huggslib is completely broken for me. Fortunately this and yayo's combat are the only mods I use that need it anymore, so I'll just have to wait
Kaisec Nov 11 @ 10:06am 
For anyone having issues with dual wield being stuck or the "Action bubble"
Remove Run and gun continued, and use the other version that says "Temporal update" or something like that
Danwoodsie Nov 10 @ 7:07am 
Also having the same issues that other people are having with the action bubble expanding without stopping for pawns that are dual wielding.. Any way to fix this?
Ogliss  [author] Nov 7 @ 12:54pm 
@J0hñ RæmbOŠ™
Whenever they have the time to do it
J0hñ RæmbOŠ™ Nov 7 @ 5:42am 
How much longer then?
Ogliss  [author] Nov 6 @ 6:58am 
As previously stated, Meme Goddess is taking over this and run and gun
J0hñ RæmbOŠ™ Nov 6 @ 12:00am 
I hope the creator of this mod is okay as it's been nearly a month since the "keep charging" bug not been fixed... This mod is not necessary or needed, it's just very fun to use and i feel kind of missing something if my pawn can't use dual wield... Oh well, i'll just remove this mod until it's fix...
BloodXIII Nov 4 @ 5:26pm 
Does not work. If you try dual wielding ranged weapons, the pawn will shoot for a while but once the fight is over it will just stand there. The action bubble will keep growing, The only way to stop this is to damage the pawn until they get downed and have someone carry them to a bed to rest.

Having the pawn shoot again will trigger the bug. No way around it, the mod doesn't work right now.
! Benz Nov 4 @ 6:34am 
Cannot use melee when dual-wielding. Can attack again after dropping off-hand.
Djsavage4471 Nov 3 @ 8:18am 
buggy as hell, it gets stuck on shooting and the pawns action bubble just keep rising
Loot Murlock Nov 1 @ 10:26am 
Will this work with Pocket Sand (which is similar to Simple Sidearms)?
axl Oct 30 @ 10:43am 
+1 on the can't do anything when dual wielding and I have to restart my save to fix it.
Kare | Trade.tf Oct 30 @ 10:32am 
There any possibility of a CE patch or anything? I wanna run CE while using dual pistols.
supersniper2501 Oct 29 @ 6:36am 
so dose CE just not work with this mod? (I know it say's it dossn't) because I just wanna use the mod to dual wielding melee weapons
Mechanomical Oct 19 @ 6:36pm 
getting the same problem everyone else is the unable to move pawns and they're stuck in constant cooldown. Problem is it show me no red errors on the log, so it took me forever to realize what was causing this.
Blue Eyes White Privileged! Oct 19 @ 7:43am 
I had to uninstall this mod, as people that dual wield can't actually attack, or more accurately they can once or twice, and then all follow up attacks freeze. Their charge bubble (The translucent circle around them while attacking) just gets infinitely larger.
BYONE Oct 16 @ 8:25am 
reporter bug,when dualhand shooting will always charge.
Douez Oct 13 @ 12:16pm 
@Ogliss I see, thank you for your response :VBCOOL:
Spades Oct 12 @ 9:13pm 
I'm playing with no other mods besides huglibs and there's only one weapon displaying.
Spades Oct 12 @ 9:11pm 
I can't see the secondary weapon at all.
Ogliss  [author] Oct 7 @ 3:29pm 
@Ruggedgolem
Impossible without massive modifications that are beyond my ability.

@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming

im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Ruggedgolem Oct 7 @ 1:19am 
Just wondering, but is it possible that my pawns with more than two limbs can equip more than 2 weapons? Or is that impossible?
Douez Oct 6 @ 4:20pm 
There's still this bug where I can't see the secondary weapon.
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
Izanami Oct 5 @ 2:49pm 
@Ogliss Yeah I tracked it down. Was absorbed into another mod. So notified them of the issue. Thanks for the help.
Ogliss  [author] Oct 3 @ 8:44pm 
@Izanami
its part of VE
Izanami Oct 3 @ 8:12pm 
@Ogliss Don't have that mod installed. I'll figure it out.
Ogliss  [author] Oct 3 @ 7:35pm 
@Izanami
thats an MVCF problem, best reported to the author
wangbin1930 Oct 2 @ 7:43am 
One-handed weapon dual-wielding provides some benefits
ionizedJackal Sep 28 @ 4:24pm 
i found a bug no one reads the comments all of this has bin reported guys
ShadowV2 Sep 28 @ 11:51am 
i think i have a bug where only one of the weapons is vissible.
Command Wanzer "Bloodking" Sep 27 @ 6:27pm 
It seems that the endless aiming bug is caused by using the continued version of run and gun. Using the temporary update version does not cause this problem.
Rassmond Sep 25 @ 2:46pm 
Have this bug with endless aiming or something when white sphere grows endlessly and pawn unresponsive. have Simple Sidearms too.
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
Wet Poop Sep 23 @ 9:19am 
Thank you so much Ogliss!
Miyamotowaka Yamaguccimane Sep 23 @ 4:37am 
@razorstrike this mod is just a little broken at the moment :alina_cry:
razorstrike Sep 23 @ 12:00am 
heyho anyone happens to know what causes the endless aiming bug?
truecore Sep 20 @ 5:35pm 
Only way I've figured to fix the dual wield eternal aiming bug is to down my own pawns using character editor, then anaesthetize. Only when they're unconscious will they stop aiming. It is a death sentence in battle.
Command Wanzer "Bloodking" Sep 19 @ 2:37am 
Wether the mod actually have sheathed swords in game is irrelevant. The important thing is that that active mod has an sys.dll or sys.patch file in its folder. If there is, then dual wield will bug out.
CloakerM8 Sep 17 @ 3:45pm 
I'm not using any mods that sheath swords and I still have no visable secondary weapons
Bro Feel Good Sep 17 @ 2:34pm 
@Megamax same thing, I'm having the eternal aiming bug, how'd you fix this?
Douez Sep 15 @ 5:38am 
@ionizedJackal Thanks, I missed that. :RoflOwlcat:
Command Wanzer "Bloodking" Sep 14 @ 4:44pm 
The mod makes seems to refer to a similiar but different issue. The mod maker indicates that if a pawn goes to active combat. The off-hand weapon will appear as normal.

That is indeed the case. But here's the thing, on top of this. There is also an old graphical bug where if you activate any mod that has sheath your sword compatibility files. The off-hand will become invisible regardless wether your in active combat or not. And this is will happen even when you don't have sheath your sword installed.
ionizedJackal Sep 14 @ 2:50pm 
if you guys go to page 3 the maker of the mod says there is a problem with the 2nd weapon not showing and that he will get it fix soon