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Salads for Vanilla Cooking Expanded
   
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Mod, 1.1, 1.2, 1.3, 1.4
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556.072 KB
Jun 28, 2021 @ 9:19am
Oct 26, 2022 @ 12:47pm
20 Change Notes ( view )

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Salads for Vanilla Cooking Expanded

Description
Features

Adds salads as meal to Vanilla Cooking Expanded.

-New meal type: Salads
Salads are made from vegetables and salad mixes. They have low nutritional value, but eating them will make you gain the health condition "Healthy".
If a pawn is enough "Healthy", it will receive several bonuses to capacities, such as moving and metabolism.

Salads give a much smaller mood buff compared to other meals. No one in Rimworld loves salads so much (yet).

-New health condition
You can eat several salads and build up your "Healthy" health condition (with some limits, due to balancing reasons).

-New crop
After researching "Tree sowing", you can sow olive trees. They grow slower than most fruit trees, but once fully grown, they yield 150 olives per harvest.
Olives are harvested from olive trees. They have low nutritional value (0.01) and it's bad practice using them for preparing meals.

-New condiment
Olive oil is made at condiment prep table by olives. It gives a small moodlet and a slight increase in blood pumping stat, but also slightly increases cholesterol. Plus, compared to other condiments, its effect has low duration.


Issues

None, for now.


Roadmap

-Add two more salad-like meals, intended as substitutes of lavish and gourmet meals;



FOR PLAYERS THAT DON'T PLAY WITH CHRONIC HEDIFFS...

NO HEDIFFS - Salads for Vanilla Cooking Expanded

WARNING: THIS MOD IS CURRENTLY OUTDATED. DON'T DOWNLOAD IT ANYMORE!


Credits

-Sarg Bjornson, Oskar Potocki and Chowder are the main authors of Vanilla Cooking Expanded

-XML and some artworks made by The Manual.

-Artworks made by Milky.


Special thanks

Thanks to test, who helped me with images background and how to set up a preview image.
Popular Discussions View All (1)
4
Apr 11, 2023 @ 1:23pm
PINNED: Bugs/Issues
The Manual
44 Comments
The Manual  [author] Aug 24, 2024 @ 10:16am 
@Mr. Shadow | Folfie
Oh, Argòn and I are willing to start a collaboration soon. Maybe it will be involved about merging our Salads Mods too, we'll see.

Meanwhile, since I'm planning to return to do Rimworld modding, I think I will update this mod too soon. I haven't done it before because I noticed Argòn's mod was more used than mine. I've taken account of all your reports, don't worry, so when I will update it I will do a good job!
Mr. Shadow | Folfie Aug 24, 2024 @ 8:11am 
I hope that you'll be able to update this one day. I prefer your version more than Argon's
Da_Stonee Jun 18, 2024 @ 5:37pm 
oh no! ngl i was a big fan of this mod </3

thanks for supporting it so far :)
The Manual  [author] Apr 19, 2024 @ 2:11am 
@everyone

First and foremost, I'll ask you sorry for haven't mantained this mod. I'm currently heavily involved with my work and I couldn't find time to go to the XML and fix the code.

As second...
As you noticed, RimWorld has just updated to 1.5 version. Since this mod hasn't RimWorld graphics and I think most of users are using Argon's Salads mod, I'm not planning to update this mod to version 1.5 right now.
The reason is that I don't think this mod is used by so many people in their playthroughs.

But if you're still interested to play with this mod enabled, please let me know in the comments and if you will be enough I'll do my best to properly fix and update this mod, and I hope to improve it if possible (no promises by me, it's a remote possibility).

Thanks for understanding and subscribed this mod so far.
Da_Stonee May 17, 2023 @ 6:48pm 
Yeah dont worry :) take your time
The Manual  [author] May 17, 2023 @ 1:59pm 
@Da_Stonee

Yeah, another user has noticed that issue some time ago. I'm currently working on the development of another project and unfortunately I can't mantain this mood as well as I used to do, but when I'll manage to have some time I'll fix every issue that you have spotted.
Please apologize me until this moment and be patient, I'll fix and improve this mod ASAP. Thanks for understanding.
Da_Stonee May 17, 2023 @ 5:25am 
Hey uh i noticed that the xenotype gene "scarless" causes the Healthy buff to be automatically healed away. Can you maybe look into that if there is a way to fix this?
The Manual  [author] Oct 27, 2022 @ 10:11am 
@Anarith the olives of my mod are a different plant, and they are patched to have a different name when you're using both my mod and Sarg's "VPE - More Plants" mod.

My olives have low nutritional value, so they aren't good in cooking. They are primarly used to make my personal condiment "olive oil".

VPE olives are normal raw food, with standard nutritional value.
Anarith Oct 26, 2022 @ 9:27pm 
Are the olives from this mod redundant with the olives from vanilla plants expanded, or are they the same plant?
The Manual  [author] Oct 26, 2022 @ 12:47pm 
@everyone

Salads for VCE has just been updated to version 1.4

Enjoy