Stellaris

Stellaris

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! Production Revolution
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File Size
Posted
Updated
32.847 MB
Jun 26, 2021 @ 8:45pm
Apr 7 @ 5:48am
248 Change Notes ( view )

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! Production Revolution

In 4 collections by Kasako'小傘
UGRC支持的MOD
62 items
伞のMOD
28 items
Everything related to PR /产业革命相关内容合集
9 items
基础合集内容
37 items
Description
Mod version [ver240407] for [Stellaris 3.11]
Newest Update for Current Stellaris
Manpower system that reduces pops, simplifies operations and improves optimization
Independent tech tree and new research system
The vanilla structure system has been expanded, and gameplay is expanded.

Required mods and patches:PR completion
Old version:[Last major update][3.2] [3.0]



Sorting:
The lower the better

Compatibility:
  • The manpower and pop systems can coexist, and are theoretically compatible with all mods.
  • If there is no custom patch, the mod's new post will only receive the production efficiency bonus, and will not be absorbed by the manpower system.
  • StellarStellaris is completely incompatible and will directly destroy the underlying mechanism of this mod
  • pop Theory/ The realm of species is completely incompatible and will cause the manpower system to collapse.
  • All content based on [pop amount] is incompatible and requires a custom patch.
  • Universal Compatibility Patch


Introduction to core functions:
  • Advanced Scientific Research System: An independent scientific research system, unlock the Production Revolution Technology Tree through <High-tech Point>. Completion of any common technology will give <High-Tech Points>, and there will be other ways to generate High-Tech Points in the future.
  • Automatically unlock building slots: According to different planet types, all divisions can unlock a small amount of building slots, so the more divisions, the more buildings that can be built.
  • Job Absorption: Only a small number of posts supported by the manpower system will remain, and the rest will be absorbed by manpower. Its economic output and function modifier will be added to the <Basic Output> of the manpower System.
  • Production efficiency: the total output of the manpower system = basic output × production efficiency. Therefore, the higher the production efficiency, the more output of the manpower system. Production efficiency also affects the output of the pop, when it is greater than 1, the pop output will increase linearly.
  • Activate Production Revolution: You can select <Complete Form> on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. If you choose <Historical Mode>, you need to unlock the Production Revolution through scientific research, and then perform planetary transformation through planetary decisions to activate the function of the Production Revolution.
  • Unemployment conversion: The Production revolution does not allow excessive unemployment. When the unemployed exceeds a certain value, it will be automatically converted into manpower. This value is usually 1 and can be adjusted.

User Guide
  • For detailed instructions, please open the in-game settings panel to view.
  • <pop> and <Manpower> can be converted into each other automatically or manually.
  • <Position> Most of them will be absorbed if supported by the manpower system.
  • <more manpower> or <less workshop> means higher output

<If you have any problem with this mod, find "kasako_mods" channel here.>
[discord.gg]
Popular Discussions View All (6)
183
Mar 6 @ 4:10am
Bug report and suggestion/ Bug汇报与建议
Kasako'小傘
29
1
Jul 30, 2023 @ 7:28am
使用指南【中文】2021.11.30
Kasako'小傘
1
Mar 3 @ 3:18am
Is this an intended feature ?
Elektro860 [CZ]
2,589 Comments
1284881797 May 4 @ 12:28am 
高级科研点在那用啊?
Kasako'小傘  [author] May 1 @ 3:16am 
@暗黑无敌暴龙王
产出特质有用, 这种的没用, 这是人口自己的减规模, 人力只吃来自国家的减人口规模
暗黑无敌暴龙王 May 1 @ 2:33am 
变成人力的人口貌似不会受到物种特性的影响?因为我对物种使用了-100%人口规模。但人力仍然增加了大量的帝国规模。
Kasako'小傘  [author] Apr 29 @ 8:54am 
@Kryzen
You can request the author of this mod to add a support to the mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2830366252
Kryzen Apr 29 @ 12:36am 
Is it possible to make support for the Machines & Robot Expansion Continued mod?I did not notice any critical problems, but since this mod affects the POPs, although only machine ones, I think it does not work correctly, at least can you examine this issue and tell if support is needed for this mod?
Kasako'小傘  [author] Apr 14 @ 2:33am 
@Tavric
Both DBUI and UOD.
Tavric Apr 14 @ 2:19am 
Is blue UI requied for mod to work?:I prefer Dynamic one way more:D
Kasako'小傘  [author] Apr 13 @ 5:26am 
@PenalSquad
不知道最多-85%, 我也不知道为啥
PenalSquad Apr 13 @ 1:01am 
人力帝国规模怎么减下来啊,各种飞升都叠不下100
Kasako'小傘  [author] Apr 9 @ 4:42am 
@殇
太复杂了, 维护不能, 等我加个花钱加人口增长的决策试试