RimWorld
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Assign Animal Food
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Mod, 1.2, 1.3, 1.4, 1.5
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17.914 MB
18 JUN 2021 a las 6:38 a. m.
20 ABR a las 2:32 a. m.
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Assign Animal Food

Descripción
Assign food policies to animals.

  • A new "Animal" policy will be assigned to colony animals
  • A new column appears in Animal tab to manage policies
  • Animals will inherit food policy from parents

This mod was simplified a lot for Rimworld 1.4. It does one thing only and should be easy to understand.

Some common caveats:
  • Animals will respect food policies on caravans. Maybe it's a good idea to create a separate policy for traveling so that animals don't starve to death.

Compatibility:
  • Works with Animal Tab
  • If using the Numbers mod, don't forget to add a food restriction column, if you use Numbers option to take over Animals tab.
  • Mod can be enabled/disabled.
  • The mod does not modify food filter hierarchy at all, so it should be compatible with mods that do.

What was removed in 1.4 (these features still available if you load mod for 1.3):
  • Preventing animals from eating drugs, because my quick test with a starving donkey in a closed room showed that the donkey does not want to eat ambrosia.
  • There was an option to prevent animals from eating food in areas designated to cut. Due to the changes in Rimworld internals (seems to be performance-related), the option was cut.

Translations:
  • French by qux

Shout-out to alternative mods:
- "Animal Food Restrictions" and "AnimalFoodRestrictionInTab", for being an original inspiration to improve upon.
- "Animal Controls" mod.

Github source: https://github.com/Nercury/rimworld-assign-animal-food
Discusiones populares Ver todo (1)
13
24 ABR a las 3:02 p. m.
FIJO: Post your bug here
Everyone
68 comentarios
2962342497 15 JUN a las 4:51 p. m. 
Don't know why? I was using the animal control module next door and found that I could not train the animals, kept showing that they were not enough food, and had to watch them return to the wild. And when I tried to use this module, I found that the comments of the module were also, did you use the same part of the error code?
Shannon 3 JUN a las 7:30 p. m. 
@akry i have the same problem, but i discovered that if i make my doctors manually pick up the hay, they'll feed it to the animals properly
Akry 24 MAY a las 1:19 p. m. 
I changed the "animal" policy to only allow Hay which I have thousands in stockpile.
The right click menu says "not enough food" so I cant feed the sick cows.
Is this something I can fix?
Everyone  [autor] 12 ABR a las 10:50 a. m. 
@StarlightSovereign Make sure grass is selected in Animal restrictions
Everyone  [autor] 12 ABR a las 10:43 a. m. 
> This mod seems to make carnivores eat grass?

I will check it out, but all this mod does is to add food policy table to animals.

> Can you check it?

I have ported the mod and I am playing with it now. I remmember testing it thoroughly and noticed no such issue.
StarlightSovereign 19 MAY 2023 a las 8:42 p. m. 
So I'm having a problem since adding this mod where animals that should eat grass (live plants) will no longer eat 100% grown grass in normal temperatures. :c
It seems since they are on food restriction maybe there's no way they can eat?
Can you check it? Thanks!
伟大的石氏 28 ABR 2023 a las 9:03 p. m. 
This mod seems to make carnivores eat grass?
ooji.karasuma1 31 DIC 2022 a las 9:11 p. m. 
Hi. I just want to say thank you for this mod. I am tired of colonist feeding animal with my lavish meal
Everyone  [autor] 30 NOV 2022 a las 1:25 p. m. 
Yes, I have marked "Animal Control" as incompatible. If you use Animal Control there is no need for this mod.
HAZRAD 30 NOV 2022 a las 7:30 a. m. 
FYI a compatibility issue with Animal Control popup for me...