RimWorld

RimWorld

357 ratings
Assign Animal Food
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.914 MB
Jun 18, 2021 @ 6:38am
Apr 20 @ 2:32am
14 Change Notes ( view )

Subscribe to download
Assign Animal Food

Description
Assign food policies to animals.

  • A new "Animal" policy will be assigned to colony animals
  • A new column appears in Animal tab to manage policies
  • Animals will inherit food policy from parents

This mod was simplified a lot for Rimworld 1.4. It does one thing only and should be easy to understand.

Some common caveats:
  • Animals will respect food policies on caravans. Maybe it's a good idea to create a separate policy for traveling so that animals don't starve to death.

Compatibility:
  • Works with Animal Tab
  • If using the Numbers mod, don't forget to add a food restriction column, if you use Numbers option to take over Animals tab.
  • Mod can be enabled/disabled.
  • The mod does not modify food filter hierarchy at all, so it should be compatible with mods that do.

What was removed in 1.4 (these features still available if you load mod for 1.3):
  • Preventing animals from eating drugs, because my quick test with a starving donkey in a closed room showed that the donkey does not want to eat ambrosia.
  • There was an option to prevent animals from eating food in areas designated to cut. Due to the changes in Rimworld internals (seems to be performance-related), the option was cut.

Translations:
  • French by qux

Shout-out to alternative mods:
- "Animal Food Restrictions" and "AnimalFoodRestrictionInTab", for being an original inspiration to improve upon.
- "Animal Controls" mod.

Github source: https://github.com/Nercury/rimworld-assign-animal-food
Popular Discussions View All (1)
13
Apr 24 @ 3:02pm
PINNED: Post your bug here
Everyone
65 Comments
Everyone  [author] Apr 12 @ 10:50am 
@StarlightSovereign Make sure grass is selected in Animal restrictions
Everyone  [author] Apr 12 @ 10:43am 
> This mod seems to make carnivores eat grass?

I will check it out, but all this mod does is to add food policy table to animals.

> Can you check it?

I have ported the mod and I am playing with it now. I remmember testing it thoroughly and noticed no such issue.
StarlightSovereign May 19, 2023 @ 8:42pm 
So I'm having a problem since adding this mod where animals that should eat grass (live plants) will no longer eat 100% grown grass in normal temperatures. :c
It seems since they are on food restriction maybe there's no way they can eat?
Can you check it? Thanks!
伟大的石氏 Apr 28, 2023 @ 9:03pm 
This mod seems to make carnivores eat grass?
ooji.karasuma1 Dec 31, 2022 @ 9:11pm 
Hi. I just want to say thank you for this mod. I am tired of colonist feeding animal with my lavish meal
Everyone  [author] Nov 30, 2022 @ 1:25pm 
Yes, I have marked "Animal Control" as incompatible. If you use Animal Control there is no need for this mod.
HAZRAD Nov 30, 2022 @ 7:30am 
FYI a compatibility issue with Animal Control popup for me...
Player 1 Nov 23, 2022 @ 7:29pm 
THX - With your MOD the "Hauling" (all) Animals are no longer a Pain then a Gain... :steamthumbsup::steamhappy::steamthumbsup:
posthum Nov 22, 2022 @ 9:30am 
Another valuable QOL feature restored, thank you!
Everyone  [author] Nov 22, 2022 @ 7:56am 
To clarify: from my quick tests, I don't think they are eating drugs. Do it in case I tested it wrong.