Barotrauma

Barotrauma

Not enough ratings
(Not Maintained) Bestill - From Junk to Jewel (Goph Commission)
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.912 MB
Jun 18, 2021 @ 3:43am
Oct 30, 2021 @ 5:31pm
15 Change Notes ( view )

Subscribe to download
(Not Maintained) Bestill - From Junk to Jewel (Goph Commission)

Description
I am aware that the sub may be nonfunctional due to changes in the game since its creation. This item is no longer being maintained.

Please leave a like if you enjoy the sub!

The campaign variant of the Bestill, the Bestill-C, is released! Featuring fewer ID door locks and a stripped inventory.

Bestill:

Snatched from the scrapwaters near Morrigan station, the Bestill has been patched and rebuilt countless times. Sporting a hodgepodge armament and a questionable overdrive system, her crew has come to love her scrappy nature and the homely warmth of her rusted hull. Be careful you don't cut yourself on the holes, though.

4 - 9 Crewmen recommended

Build timelapse: https://www.youtube.com/watch?v=6nF4SxaKA2A

Commissioned by 13lacklight as a complete rebuild of this ship: https://steamcommunity.com/sharedfiles/filedetails/?id=2157040821



Credit to WorkingJoe for his turret collection (https://steamcommunity.com/sharedfiles/filedetails/?id=2483236185), from which I used the shotgun-coilgun.

== Ship Technical Specifications ==

  • OVERDRIVE system: Boost engine power, but risk the health of your electrical grid. Activated through two levers that must be pulled simultaneously, located in the Reactor and Command rooms. Electrical grid volatility rises during OVERDRIVE, threatening electrocution, fire, and potential reactor meltdown. Use with caution.

    Mechanically, turning the thing on slowly starts filling a meter. At certain breakpoints, hazardous systems come online: hidden electrical discharge coils will begin shocking parts of the ship periodically, If you max out the meter a circuit activates that auto-sets the reactor to maxed fission rate and minimum turbine output. The reactor is near-guaranteed to melt down from this, not to mention all the junction boxes will burst into flame because of an extra special hidden reactor that pumps energy into the system. Turning off the OVERDRIVE system drains the meter over time.



  • Fast Jim - Chaingun
  • Double-Jim - 4-shot burst-fire double-coilgun. The right one is a bit wonky.
  • Jimmy 6-shot - 6-round shotgun-style coilgun. Two second reload.
  • JIMBO - Railgun for the brave

  • Maximum horizontal velocity of 20km/h (30km/h Boosted with OVERDRIVE)
  • Maximum ascent velocity of 18km/h
  • Maximum descent velocity of 15km/h

  • Medical and normal fabricators + deconstructor
  • Research Station
  • 1x Unit Load device for cargo

    == Design and Gameplay Notes ==
    • 5x Extra Medical/Security IDs in the Captain's cabinet for whatever reason.

    • Inventory tuned to handle missions of 50% and up.
    • For campaign players, the Bestill-C's inventory is stripped to be balanced for that environment.

    • Gunnery door has a special 5-second timer when opened from the left, to give the crew some warning if a clown comes knocking.
    • Armory is only accessible to ranking personnel (captain and security).
    • Toxin cabinet is only accessible to medical officers (medical).
    • Captain's quarters only accessible by the man/woman themself.
    • All the above can still be opened/closed via the buttons in the command room.
    • On the Bestill-C, the door locks mentioned above are removed.

    • Brig only accessible to ranking personnel (captain and security). Decoupled from open/close door system.

    • Yeah there's a clown suit.
14 Comments
Celtic Jun 26, 2024 @ 2:07pm 
Hey Goph, not sure if you're maintaining any of this stuff anymore, but did notice trying to boot this guy up recently the Overload system was ticking up from the very start with all sorts of alarms going off too.
ExplosiveCrate Nov 28, 2021 @ 3:25pm 
Wow, this sub looks like shit! It's absolutely amazing, you did such a great job giving it a personality and adding all these fun touches. After playing a campaign with a submarine whose entire aesthetic was being state of the art, this submarine was a very welcome change of pace. Having a ship whose primary problem is 'the guns are a bit weird' is an amazing idea.

8/10 this seems like a horrible sub to die in.
Weil Undi Nov 28, 2021 @ 12:17am 
The aesthetic is incredible; well done making her feel like a terrible sub to have to live in. Absolutely great to have two variants, one for campaign play. After so many ships of lists of features that would make a captain blush this one's full of cludgy problems that look like a blast to fix over a campaign's length. Great job!
pyr0kid Jun 24, 2021 @ 10:21am 
nice sub goph. also, heads up you got a pile of jiggling wires in armory and a few on the right side of the bridge
GophTheGreat  [author] Jun 22, 2021 @ 6:08pm 
@Keir I thought I had fixed that last night. I even wrote a patch note for it. I'll check again in a few hours
K31R Jun 22, 2021 @ 7:10am 
hey, the campaign version is bugged. captain cant enter the bridge
GophTheGreat  [author] Jun 18, 2021 @ 1:32pm 
The beauty of Barotrauma is that if you don't want the modded items, you can just load the ship up in the editor without the mods enabled (all mod content will delete itself) and save a new version of it once you're done tweaking. :)
Register Jun 18, 2021 @ 12:07pm 
Some people just enjoy vanilla. I used to be like that so I understand his point of view.
Register Jun 18, 2021 @ 12:06pm 
I think he's asking if you can make a version that doesnt depend on these mods.
GophTheGreat  [author] Jun 18, 2021 @ 10:03am 
The ship itself is a mod >.>. There are a couple of custom sprites that I made and included with the ship package, most notably the poster thing in the center of A-deck.

Without the alarm minimod, you'd get a lot of errors and all of the fancy alarms would disappear. WIthout the custom icon mod, you'd get a few errors and a couple of the label plates will be blank.