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They got rid of queued orders for ships. BUT - there's a new mod that re-enabled it, so this guide is still useful for those people. There was a huge stink about it, including lots of negative reviews on the Avorion store page. More here: https://forum.avorion.net/index.php?/topic/7704-some-background-on-the-new-map-commands
In your first example (A_MINE > jump > B_MINE > jump > C_MINE > jump > D_REFINE > jump > C_MINE > jump > B_MINE > jump > A_LOOP... !) There is only one refining point (D_). Your ship would spend more time traveling then mining and refining. (After refining at D it wil mine again in C BUT THEN it will travel > B > A > B > C > D to refine again. So it will waste a lot of time not making a profit for you.
But if you can find a place where BOTH A and D have refining stations you will make more money per hour compared to your example.
The main point of this guide was to explain how to use LOOP Order when mining. I'm not sure if they have made changes to remote mining or the Loop Order in 2.0 so I'm not sure if this guide is still relevant.
If this is the case, would it be more accurate to write it like this?:
A_MINE > jump > B_MINE > jump > C_MINE > jump > D_REFINE > jump > C_MINE > jump > B_MINE > jump > A_LOOP... !
Or are you explaining a possible travel route back to A by including C and then B even though A might be closer? If that's the case, this might be a bit clearer:
A_MINE > jump > B_MINE > jump > C_MINE > jump > D_REFINE > (travel back to A) > A_LOOP... !