Cities: Skylines

Cities: Skylines

3,581 ratings
Building Spawn Points 1.4.5
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Mod
File Size
Posted
Updated
2.199 MB
Jun 8, 2021 @ 8:51am
Mar 11 @ 8:29am
33 Change Notes ( view )

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Building Spawn Points 1.4.5

Description




Overview
    This mod allows you change and add building points where spawn vehicles



What’s Included
  • Change position of existing spawn points
  • Add additional spawn points
  • Spawn vehicles from any side of once building to many different roads
  • Set point type: spawn, unspawn, spawn&unspawn
  • Set vehicles types for each point
  • Apply settings for all building of type
  • MoveIt integration - points data copied when you copy building
  • Translation into languages: Chinese, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Turkish



How activate
  1. Press Ctrl+P (You can change binding shortcut in mod settings)
  2. Select building and click button on header of info panel



Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).
Translate on Crowdin
[crowdin.com]



Thank you for your help in development and translation:


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Popular Discussions View All (8)
21
Aug 26, 2025 @ 6:27pm
Upcoming Features?
Icy McFreezeFreeze
11
Nov 28, 2022 @ 11:26am
[BUG REPORT]: Uncontrolled Spawning from Fire Stations and Disaster Response Units
timstim_x
2
Mar 16, 2023 @ 1:21pm
Post Van's stuck Enter and Exit
C4V3M2N
735 Comments
Oct 14 @ 6:14am 
@Macsergey I tried using this mod to fix the nightmare that is Pedestrian Service Point Nodes, but the vehichles ignore anything I change. Is this a bug/limitation of this Mod ?
Oct 11 @ 8:20am 
@Splifsend

There's no need for name calling. If I misunderstood you, then that's just that. Why must you be immature about it? It's just that simple, and I apologize if that was the case. Moving on...


Happy city building everyone! :steamthumbsup::steamhappy:
Oct 11 @ 6:39am 
@ macsergey who is this idiot?
Oct 10 @ 9:12pm 
@Splifsend

As far as your 507 buildings are concerned, you may want to check your road network, especially if you are using TM:PE as well. You may have accidentally cut off the path to/from the area(s) from improper usage of the lane indicator/restriction.

Also, are you making sure that your vehicles have both spawn/unspawn settings for each? If you're isolating a certain vehicle, make sure that you choose that vehicle and give it a proper placement to spawn from.

If you are doing separate markings, then make sure that you set one for delivery (yellow/unspawn) and one for exporting to leave the facility (green/spawn). Otherwise, it will NOT work properly.


Happy city building everyone! :steamthumbsup::steamhappy:
Oct 10 @ 7:08pm 
Can you fix it please.. I have 507 buildings with no road access
Oct 10 @ 12:45pm 
I don't think this is working properly anymore, every building that I have moved the spawn point on is now complaining about not getting services. Looking at transfer manager there is no-one coming.
Oct 1 @ 8:56pm 
please add cargo control for cargo station and such T,T
Sep 26 @ 7:50am 
It would be good to add spawn points for humans and trucks at the freight terminals so that the trucks don't end up queuing in a single line.
Sep 17 @ 10:26pm 
With Real Office Supplies installed, office buildings can now call trucks for deliveries. Would it be possible to add truck spawn point support for office buildings as well?
Sep 17 @ 12:50pm 
@小學博士翠維尼.
Cargo stations and harbors do not have the option for trucks due to the internal game mechanics.
I ended making my own stations in the asset editor with the "pink paths" where I needed them.