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-Built up the surround out-of-bounds for the helicopter (still needs work )
-Replaced the sandbag walls surrounding the base, with a much more gpu efficient option, deleting 900+ sandbags.
-Removed a couple floating mesh throughout the map.
-Cut down on the sides of the map's terrain, narrowing the play area and helping the performance.
-Shuffled some of the radios, especially VC ones.
-Added combat boundaries for the helicopter.
-Fixed the volume that supports helicopter flight under the map, making it so theres more fly space.
-Fixed the helipad at OBJ G.
-Fixed the collision on the ricebags throughout the map.
-Fixed the render distance of bomb craters that were disappearing.
-Added detail around the walls of the final objectives, removing a lot of sandbags in order to improve performance.
-Worked on the rendering of sandbags around the base to help performance.
-Added better render distances for buildings so the chopper won't see players and mistake them for being outdoors.
-Removed unecessary second radio in the basement of G.
-Decreased Southern Pointman role count to 2, previously 3.
-Increased PAVN reinforcements to 775, previously 725.
-Made the approach to D less painful.
-Fixed the ladder at OBJ A.
-Added more trenches around the map.
-General detail pass.
-Updated overhead map again.
-Added more sound to the map overall. crickets, birds and wind.
-Added more visual affects like smoke and fire in some instances.
-Added decals to the craters.
-Fixed recon (?)
TI please add this to official map!