RimWorld

RimWorld

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Dead World (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4
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641.465 KB
May 24, 2021 @ 1:43pm
Nov 1, 2022 @ 12:37pm
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Dead World (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Crlsnipers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=852825850

- Replaced the vanilla overwrites with patches instead
- If Royalty is active the Empire-faction will regenerate itself at first load of a save, this is hardcoded so you better disable Royalty if you want to keep the empty planet.



[dsc.gg]
[github.com]


Ruins of a fallen world scatter this planet, Will you rise to the challage of rebuilding it or will you to fall as those that came before did. Mod Suggested by GoliathsMarbles.

This mod creates a new faction type called Abandoned City that will replace all other factions at the start of a new game. Basically this mod removes the other factions from the game so you can roleplay your own growth on the world or just to allow you to create new types of colonys not solely based around defense from attacker. Though you still need to worry about survival from the other beasts and problems affecting the world around you.

Note this will require a new game to work and is still being worked on so expect a few errors to pop up, though i have run a game without it crashing on max speed for a few hours, so theres nothing so far thats game breaking.

Known errors

- When entering an abandoned city an error letting the player know it couldn't spawn any enemy pawns in will fire.


If you find anymore please let me know in the comments below.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

32 Comments
cHaoTic Oct 5, 2024 @ 10:24am 
Does anyone know if there is a similar mod like this one somewhere?
Mlie  [author] Sep 23, 2024 @ 5:08am 
@soab Doubt it
soab Sep 23, 2024 @ 5:06am 
Hi, does this work with 1.5?
cHaoTic Apr 29, 2023 @ 8:20am 
I do get some villages w this dead faction, but only as one of many factions, as usual.
It'd be great to try it out w the whole world being factionless to begin with.
cHaoTic Apr 3, 2023 @ 11:25am 
Ok, then I have no idea what to do. It is in my active mod list, but there are no dead factions.
And I've tried to have it as the only mod. Nvr mind now. I'll play all the same. :)
Mlie  [author] Apr 3, 2023 @ 10:55am 
@cHaoTic Nothing special is needed, there is no specific scenario. It just replaces any factions with the dead faction.
cHaoTic Apr 3, 2023 @ 9:51am 
By the way, in the scenario list, when starting a new game, Deadworld is not among them.
cHaoTic Apr 3, 2023 @ 9:27am 
Am I supposed to do anything special when starting a scenario with this mod?
I'd really like to get it going.
cHaoTic Feb 26, 2023 @ 10:47am 
Ok, but I made an alternative acc and tested with only this mod installed,and I don't have Royalty but the other dlc's.
Unfortunately, it started with different factions as usual on all villages.
What to do...
Mlie  [author] Feb 25, 2023 @ 11:15am 
@cHaoTic Tested this and for me it blocked all other factions from spawning as expected. You may have a mod-conflict, try removing mods until you find what is causing it.