Hearts of Iron IV

Hearts of Iron IV

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EU4 Style Monuments
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Mostra gli oggetti etichettati con tutti i termini selezionati: Scripted GUI, Monuments, EU4
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13.789 MB
24 mag 2021, ore 3:29
7 mar, ore 19:13
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EU4 Style Monuments

In 1 collezione di LimonenZitrone
EU4 Style Monuments, Add Ons & Compatibility Patches
10 elementi
Descrizione
Information
This mod brings the, slightly changed, monuments mechanic from Europa Universalis IV to Hearts of Iron IV.

Features
Currently the mod adds 182 monuments in total.
A list of all monuments can be found here.

Monuments are special things in states that can give bonuses to the state as well as its owner. Some of them are locked to being one of a group of specific nations or fulfilling other requirements, some are available for all nations if they own and control the state.
Each monument has the four possible levels "Destroyed/Not Build", "Noteworthy", "Significant" and "Magnificent". Each level gives a stronger bonus than the one before, with the level "Destroyed/Not Build" (level 0) giving no bonuses. The owner of a state in which a monument is located can upgrade the monument to a higher level, if he controls the state and fulfills the monument's requirements. Upgrading a monument costs Political Power and takes some time, which cannot be boosted like in EU4.

A game rule allows to change this system slightly to not require ownership of the state and affect the owner, but the controller of the state. This game rule will result in faster monument "owner" changes, thus allowing to utilize monuments outside of the starting states faster. However it will potentially also result in more frequent downgrades of monuments.

Monuments can be viewed and interacted with in the state view as well as in a new window, which shows all existing monuments. This window can be opened with a button in the top right of the top bar, left to the date controls.
Since that position can be a bit problematic for lower resolutions, there is a console command that can be used in single player to move it elsewhere. The console command is move_monuments_list_button X Y (where X and Y are placeholders for the specific number for the X and Y coordinates, e.g. move_monuments_list_button -50 0 would move it 50 pixels to the left from its default position).

AI nations will also build and upgrade monuments, however to prevent them from investing their Political Power purely into them, they will only consider doing this if they have at least 300 Political Power available.
There is a game rule to change this thresthold, however it may impact AI negatively (e.g. by making it neglect other stuff like laws and advisors or monuments).
Another game rule exists to remove the Political Power cost fully for AI countries. Choosing that option will result in AI being able to upgrade monuments faster and more often without any drawbacks.

Compatibility
  • HOI4 Version: 1.16.*
  • should be compatible with any DLC
    • no DLCs are required to play the mod, though some monuments' levels might give DLC locked modifiers
      • 1 monument gives purely DLC locked modifiers, which will not be added to the map at all, if the La Resistance DLC is not active
      • 1 monument is only added to the map, if the La Resistance DLC is active or the game rule for Spain's Fragmentation Status is set to its 1444 borders)
  • should be compatible with most mods

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)
  • Japanese localisation included (English language)
  • Simple Chinese localisation included (English language)

Credits
A few graphics were taken from Europa Universalis IV.
The images of the monuments were usually taken from old photos or images and then changed.
The descriptions of the monuments were mostly taken from wikipedia and adapted to fit into the game's time frame, if possible.
Thanks to iCodeMaster for making the shader file to allow desaturate monument icons when disabled.

Other
If you find any bugs or have any suggestions, please let me know in the comments.

Also, feel free to join us on our Discord[discord.gg].
Discussioni più popolari Visualizza tutte (5)
29
20 mar, ore 23:43
Potential Additional Monuments Proposal
Dr. House
23
27 set 2024, ore 20:27
Mod compatibility requests
Wuzzle
5
2 set 2024, ore 15:02
Create Monuments?
Nickavoidknight
294 commenti
napamathguy 18 apr, ore 14:17 
Note to other users (and myself): There are five slots to upgrade monuments AT ONE TIME. You can serially upgrade all available monuments.
napamathguy 17 apr, ore 15:40 
Oh, you are SUCH a meanie! :-)

Oh, look at all these wonderful monuments... You can only have 5, YOINK!
nightshadee 8 apr, ore 13:24 
yknow what I think would be cool? Eu4 style hegemonies
economic hegemony could be having more factories than anybody else
military and naval hegemony are pretty obvious but it would be more divisions and ships respectively
im not entirely sure what kind of buffs would be required for this to even be remotely balancing and rewarding, but just cool idea I had
Mr.Manga 12 mar, ore 8:28 
Something like that. I was thinking that combined with the “not restricted” rule, you could gain the bonuses of a lot more monuments without fulfilling all the requirements so long as you had cores.
LimonenZitrone  [autore] 11 mar, ore 23:42 
@Mr.Manga: Like when you have the setting that only the owner gets the bonus and you just occupy the state, but it's your core?
Mr.Manga 11 mar, ore 21:53 
Would it be possible to add a game setting where you could use the monument if you had cores on the province it was in?
LimonenZitrone  [autore] 5 mar, ore 15:37 
@Ieuan: There wasn't any functional issue, so it should have worked. I updated the version for the launcher anyway, but if you actually had issues with the mod itself, maybe try to unsub and resub in order for steam to redownload it properly.
leuan 4 mar, ore 23:36 
No work anymore since the paradox update of yesterday :steamsad:
LimonenZitrone  [autore] 31 gen, ore 13:35 
@oAlvix: I haven't tested it, and since it's a total conversion mod there is a chance it doesn't work. You can try though, possibly requires to set it as dependency in the .mod file to force black ice loading before this mod though.