RimWorld

RimWorld

321 ratings
Packed Sand and Dirt
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
2.806 MB
May 21, 2021 @ 2:55am
Oct 31, 2022 @ 5:38pm
10 Change Notes ( view )

Subscribe to download
Packed Sand and Dirt

In 1 collection by Owlchemist
Owlchemist's Mini Mods
16 items
Description
This mod allows you to tame sand and soil by packing them down into recognizable paths. As well as preventing unwanted flora from growing on your paths, it decreases the pathcost by 1 (+5% move speed).

For the sand, the paths also do not allow kicking sand (the "Sand in Eyes" debuff when two pawns are fighting upon sand).

Mod support
  • If you already have a mod that adds packed dirt (like some sort of terraforming mod), this mod should detect this and skip patching this part in.
  • Alternative texture for Toony Terrain Textures is used if detected.

Uninstalling
If you want to remove this mod mid-game, you may want to use the Remove Floor tool first for the sandy paths. If you do not, the paths will turn into dirt (instead of sand).

Credits
Inspired by Yoann's Vanilla Packed Dirt



42 Comments
Mlie Apr 14 @ 1:46am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
objsource Dec 6, 2024 @ 12:19am 
Works perfectly in 1.5.
Bosh Apr 9, 2024 @ 8:40am 
1.5?
vin Jan 24, 2024 @ 7:34pm 
Can you add support for Clean textures?
Orravan Nov 21, 2023 @ 4:55pm 
Quick note: there's a soft & benign incompatibility with Fertile Fields, which can be exploited to create dirt at no cost.

In details, the terraforming tool of FF allows recovering dirt from packed dirt tiles, even if those were laid on terrain that didn't originally contain dirt, such as stony soil.
It's a very minor issue, but worth mentioning for people playing on harsh biomes where proper soil is scarce or nonexistent. It can nullify the hunt for soil ingredients (most notably fertilizer).

Cherry Picker can disallow specific FF terraforming actions, but FF also has a generic, dynamic terraforming tool that I believe cannot be turned off without disabling terraforming entirely.
perfectwing Nov 19, 2023 @ 10:59am 
@Maoman You can use Smart Farming for planting trees in rows, if you're fine with it looking less natural.
Maoman Oct 22, 2023 @ 7:53am 
I have a request but I've no idea how hard it would be to implement.

I like to plant orchards and then fill in all the spaces between the trees with packed dirt because it looks really nice and clean but still natural-like. Unfortunately because colonists don't plant trees in perfect tidy little rows and instead slightly randomize the placement, filling in the packed dirt is pretty tedious--you can't place it over the trees or they'll chop down the tree.

Might there be some way to automate this process? Just, have a button I can click that would automatically place a packed dirt blueprint on every tile that does not contain a tree?
Zanklev™ Jul 13, 2023 @ 9:53am 
Can this be made to work with "Clean Textures"? That would be awesome since Toony Terrain is out of date.

https://steamcommunity.com/sharedfiles/filedetails/?id=2865361569&searchtext=clean+textures
Arky May 25, 2023 @ 1:01pm 
Thank you!
Owlchemist  [author] May 24, 2023 @ 7:40pm 
@Arky - cherry picker can do that. Those are called ScatterableDefs