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https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
In details, the terraforming tool of FF allows recovering dirt from packed dirt tiles, even if those were laid on terrain that didn't originally contain dirt, such as stony soil.
It's a very minor issue, but worth mentioning for people playing on harsh biomes where proper soil is scarce or nonexistent. It can nullify the hunt for soil ingredients (most notably fertilizer).
Cherry Picker can disallow specific FF terraforming actions, but FF also has a generic, dynamic terraforming tool that I believe cannot be turned off without disabling terraforming entirely.
I like to plant orchards and then fill in all the spaces between the trees with packed dirt because it looks really nice and clean but still natural-like. Unfortunately because colonists don't plant trees in perfect tidy little rows and instead slightly randomize the placement, filling in the packed dirt is pretty tedious--you can't place it over the trees or they'll chop down the tree.
Might there be some way to automate this process? Just, have a button I can click that would automatically place a packed dirt blueprint on every tile that does not contain a tree?
https://steamcommunity.com/sharedfiles/filedetails/?id=2865361569&searchtext=clean+textures