Total War: ROME REMASTERED

Total War: ROME REMASTERED

3,038 ratings
RTR: Imperium Surrectum 0.6.7
398
120
47
28
55
80
20
73
34
13
25
25
32
25
21
14
10
9
4
6
5
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
47.151 GB
May 15, 2021 @ 3:12am
Sep 11, 2024 @ 2:11pm
32 Change Notes ( view )

Subscribe to download
RTR: Imperium Surrectum 0.6.7

Description


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popular Discussions View All (157)
2
May 12 @ 8:43pm
Cartaginian Recruiment in Syracusa
jat.abel
2
May 12 @ 8:31pm
My recruitment edicts are getting reset i dunno why hepl plz
agrez
9
Mar 31 @ 7:29am
game crash as starting campaign
Slaveishpolecat
5,081 Comments
tilli 4 hours ago 
The mod is basically unplayable - the performance is so poor that you cannot even play the game if you turn all settings to ultra low (normal game runs great on ultra). Very unfortunate - sounded great. Can only discourage everyone from downloading as it just does not work...
FSgt. A. Switz [3rd MAR] May 21 @ 6:31am 
Thank you to the modders of this incredible project! Keep up the grind.
Iceni Total War May 20 @ 10:40pm 
@Gor1801 Ancona is still in the game. And you don't even need it to trigger the Marian Reforms, 👆 any Roman starting settlement will do except Rome itself.
DeadDreamerUA May 20 @ 2:40am 
A lot of battles in my campaign just crash and restarting doesn't help. More and more often you have to use auto-resolve, but going through the campaign this way is not an option. Will this problem be fixed or should I start over?
Gor1801 May 19 @ 2:25am 
How do I trigger the Marian Reforms when playing as Rome now that Ancona is no longer in the game?
Eagles2025 May 18 @ 6:25pm 
way too many settlements makes even the campaign map laggy
Bars ♌ May 17 @ 7:19am 
Longshanks1919, According to unofficial information, the 0.7 version of the mod will be released only in 2026. Together with the renewed Rome.
Longshanks1919 May 15 @ 8:38pm 
RTR 0.7 with "ExtendedRTW Map (Modders Resource)" by TheWanax?
Goofy May 13 @ 10:11am 
the problem also occurs in other settlements
Goofy May 13 @ 7:58am 
The settlement of Curionium is buggy...during a siege you only get 1 FPS...this is reproducible