Total War: ROME REMASTERED

Total War: ROME REMASTERED

3,094 ratings
RTR: Imperium Surrectum 0.6.7
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File Size
Posted
Updated
47.151 GB
May 15, 2021 @ 3:12am
Sep 11, 2024 @ 2:11pm
32 Change Notes ( view )

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RTR: Imperium Surrectum 0.6.7

Description


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popular Discussions View All (158)
2
May 12 @ 8:43pm
Cartaginian Recruiment in Syracusa
jat.abel
2
May 12 @ 8:31pm
My recruitment edicts are getting reset i dunno why hepl plz
agrez
9
Mar 31 @ 7:29am
game crash as starting campaign
Slaveishpolecat
5,147 Comments
if anyone has that kinda mod experience please do reply
Iceni Total War 15 hours ago 
@kjkern Don't think i've ever seen that problem mentioned here before. Have you never been able to launch the mod ? current or previous versions. Try 1st verifying Rome Remastered , 2nd try Unsubscribing and then re-subscribing to the mod. The mod is very big make sure you have enough drive space. Or try asking on their Discord 👆
kjkern 16 hours ago 
Whenever I try to start the mod I am unable to get past the initial loading screen. I will wait for 10-15 minutes without starting and I will have to force close the game. Is this known problem? I apologize if it is.
friendly yellow rabbit 21 hours ago 
longshot but could I commission a faction submod from someone? just some fictional faction
GEGEJAMES Jul 15 @ 3:24pm 
@ Apple ...ah ok.... I hadn't seen things that way
Apple  [author] Jul 15 @ 11:53am 
Each soldier has their own experience in RR. The chevrons you see are just the average. If you lose experienced soldiers and retrain them, you may very well lose chevrons as you replace your experienced soldiers with recruits.
GEGEJAMES Jul 15 @ 8:45am 
@Apple, hello... a player reminded me of a problem often encountered and I don't know if you have already been told about it... as you are working on the new MOD perhaps you could talk to your team about it....The subject is the impossibility in the more or less long term of keeping the military experience acquired for our armies which are (often) downgraded during upgrades after a fight (and this even in a city of the same level under construction as their city of origin) it often happened to me to go from 03 yellow stripes to 03 brown stripes and it is no longer the same thing in combat.
GEGEJAMES Jul 15 @ 8:25am 
@jcoff316 ??? 1st problem never encountered and yet (believe me) I have played some with this mod..when I retrain the troops they always found the same number before combat...on the other hand it's true... sometimes... it's painful to have an army of veterans with three yellow stripes and to find them retrograde with three brown stripes (for example) even if they are "repaired" in another city with the same buildings... it changes everything in combat.
GEGEJAMES Jul 15 @ 8:12am 
@American Super Soldier there were calls (several months ago) to be part of the team that is (currently) working on the release of the new MOD at the end of the year you seem to know about computers it may not be too late
jcoff316 Jul 15 @ 8:11am 
A glitch I’ve noticed is whenever I retrain troops depleted in battle, they’ll revert back to the depleted number they were at before I retrained them in another battle. It sucks because their experience is nullified by lesser numbers