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The Edge Of Forever
   
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41.127 MB
May 8, 2021 @ 7:16pm
Aug 15, 2022 @ 5:00pm
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The Edge Of Forever

Description
An amazing quest/puzzle quake 3 arena level. Reach the end and find all the skulls if you can :)

Single player level

/map moteof_final ffa

Made by Sock

Converted for Quake Live
Best played with r_picmip 0, r_fastsky 0

=====================================================================
title: The Edge of Forever
date: 13th March 2010
file: moteof_final2.pk3
author(s): Simon 'Sock' O'Callaghan
email address: mememe[at]simonoc[dot]com
URL: http://www.simonoc.com/
description: Final version - V2
=====================================================================

Please refer to the website for the latest information.

http://www.simonoc.com/pages/design/maps_q3/moteof.htm

=====================================================================
**** IMPORTANT INFORMATION ***

RECOMMENDED CONSOLE COMMANDS

cg_drawgun 0 Remove gun from screen
cg_drawstatus 0 Remove all health/ammo/armor numbers
cg_drawfps 0 Dont need to know about FPS! :p
timelimit 0 Zero just incase set before
fraglimit 0 Removed fraglimit from screen


The design

This is a single player experience ONLY and there are no plans for adding bots or multiplayer support to this map. The environment is designed with countless visual clues of what to do next and will require the player(YOU) to look up to find them! There is no time limit pressure and the level can be played at any pace.

The environmental detail comes with a price and that is extremely high poly counts in most areas of the map. The average poly count for the map is between 20k-30k and will require a modern day PC in order to reduce any FPS problems.

The main puzzles are made up of two state objects (on or off) which are linked together to create more interesting problems. All of the puzzles are setup with custom sounds and visual effects so that it should be easier to see and hear what is going on.

The solution for every puzzle is always linked to something that is blocking your path, this could be a door, a floor opening or a new route forward. Two of the puzzles are randomly setup each time you load or re-start the map, so if you play the map several times it should be a slightly different experience every time.

The Story

Far across the Dead Sea, beyond the shores of white sand are The Dragon's Teeth--heartless mountains consumed by cold howling winds and separated by valleys of icy fog. Nestled deep within is a small rocky pinnacle upon which rests the palace of The Guardian, the architect of the Vault of Knowledge.

For centuries people have visited the Guardian hoping for blessings and the chance to take the Trial of Knowledge but few have been granted the wish. After many wars and natural disasters the location of The Guardian eventually slipped from people's memories and was lost forever from maps. Only legends remain telling of the trial and the strange machines that seem to crackle with the power of the skies.

For years you have dreamt of finding the Vault and gaining the treasure of the ancients but the mountain paths have just led you round in circles. One day, while searching the northwest mountain peaks, you discovered a hidden trail marked with small piles of stones covered in unusual symbols. Something looks familiar and you suspect you have seen these symbols before in ancient books, but your memory is fading and you are not sure anymore.

After days of walking past countless marker stones, the trail eventually descended from the higher peaks towards a misty valley. Far off in the distance you could see a small hill with what seemed to be a manmade structure on the top but you will need to get closer to find out.

The trail leads down into a dense forest shrouded in a thick miasma that chills you to the bone. The boughs creak and groan but there is no wind, just the fog blocking out the light above. Several days pass and eventually the winding trail leads upwards again, out of the mist. You stand before a small ornate building with glass on all sides.

You enter the main door...
12 Comments
^7rOx^1X^4z Jan 2, 2023 @ 12:24pm 
Wow, what a brilliant map! Totally awesome ..... :impressive:

https://www.youtube.com/watch?v=n_Tu66cycyM
mobi  [author] Aug 16, 2022 @ 2:33pm 
Glad its working now. You are very welcome.
grunt Aug 16, 2022 @ 1:00am 
holy shit it works! thank you so much! <3
mobi  [author] Aug 15, 2022 @ 5:04pm 
Hopefully sound errors are now fixed
grunt Aug 14, 2022 @ 3:41pm 
ty!
mobi  [author] Aug 14, 2022 @ 3:40pm 
hmm strange I am no getting it. Alright I will fix this and re-upload the map
grunt Aug 14, 2022 @ 3:23pm 
also im getting the same error as the other guy below me
grunt Aug 14, 2022 @ 2:50pm 
oh wow someone ported this to ql? I've seen some old mapping guides talk about this map but never knew where I could get it from
Daikatan Jul 20, 2021 @ 2:02am 
It says

/moteof/gentrans_idleloop
mobi  [author] Jul 19, 2021 @ 6:43pm 
Cannot reproduce the error. We tested the map, was fine all multiple systems. Which sound is it?