Space Engineers

Space Engineers

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TIE Oppressor (HQ)
   
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Type: Blueprint
File Size
Posted
306.002 KB
May 4, 2021 @ 12:52pm
1 Change Note ( view )

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TIE Oppressor (HQ)

Description
ARMCO Starwars Project High-Quality TIE Oppressor
With fully functional First-Person, WeaponCore Support, Skin Support, Engine & Weapon Sounds.
Fully Armed with functional gravity-obeying Bombs, and Heavy Weapon Support.




Summary
The TIE Oppressor is an Elite Light-Bomber, sporting a robust & agile frame, the Oppressor also carries a Heavy-Launcher, in addition to its Bomb-Bay, providing access to heavier Imperial missile options. In addition, the Frame has extra energy available allowing further mountings easily.

Equipment:

TIE Laser-Cannon Pair (Center-Mounted, Gimbal), 300-meter range, Laser-Cannon Type
4-Shaft Bomb-Bay
6-Tube Heavy Launcher
3 Solar Panels, 3 Solar Wing-Tips
Standardized Top Hatch (Connector)
Chassis-Mounted Battery & Gyro

Ordnance Launcher: 6 Salvo

Concussion Missile
Interdiction Missile
I-7 Ion-Pulse Missile
MIRV ST2mk4 Missile
I-Flare

Ordnance Bomb-Bay: 4 Salvo

Proton Bomb
CL-2 Anti-Starfighter Bomb
Concussion Bomb
Magpulse Bomb
Missile-Jammer Bomb
Micro-Ionic-Charge-mk02 Bomb

Role:

Elite Bomber, Heavy Ordnance Carrier

Weakness:

Vulnerable to AMS when engaging Starfighters, Anti-Large Weapons are limited to Bomb-Launching


https://github.com/LordKreeg/ARMCOSWProjSE/wiki/Starfighter-Guide-TIE-Line#tie-oppressor

Contents
  • First-Person LCD-Installed (12) Cockpit, with support for docking HUD-less in First-Person.
  • Functional Solar Panels for Power Plant, with Pylon Energy Storage.
  • Gimballed TIE Cannons for Convergence Fire, via WeaponCore Technology.
  • 6 Tube Launcher firing Missiles & 1 Bomb Bay, via WeaponCore Technology.
  • Skin Support across Entire TIE Exterior.
  • Full TIE Audio for Engine & Weapons-Fire.
  • Modular Capacity.


Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.