Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Sebastian's Battle Overhaul
   
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Feature: Balance, Battle
File Size
Posted
Updated
731.932 KB
May 3, 2021 @ 12:43pm
Dec 11, 2021 @ 5:10am
10 Change Notes ( view )

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Sebastian's Battle Overhaul

Description
Version of the mod for Barbarian Invasion: https://steamcommunity.com/sharedfiles/filedetails/?id=2684834948&searchtext=


The aim of this mod is to make battles last longer and improve the experience with large unit sizes. The following changes have been made:

- Unit base morale and health has been significantly increased.

- Unit rank depth has been doubled for almost all units to reduce the problem of spaghetti lines.

- Missile units have approx. had a 20% increase in projectile range and a 50% increase in ammo.

- Missile units have been overhauled so each type is distinct with unique strengths and weaknesses.

- Infantry phalanx has been improved to better hold formation and to be more reliable against cavalry.

- Horde formation has been replaced with square formation.

- Spear cavalry has a larger damage bonus when charging.

Ultra unit size or larger is recommended, however, it will still work with other settings.
41 Comments
Chuck May 24, 2022 @ 10:39am 
Alright, thanks for the answer
SEBASTIAN  [author] May 24, 2022 @ 7:20am 
I'm not sure if it would conflict
SEBASTIAN  [author] May 24, 2022 @ 7:18am 
This mod changes unit stats a lot, so I would imagine the additional units would be quite unbalanced.
Chuck May 24, 2022 @ 5:32am 
Would this mod conflict with additional units mods of any kind?
SEBASTIAN  [author] Dec 20, 2021 @ 4:13am 
@Robototron

It probably is incompatible, however you can always download both mods and see if they work together. Just make sure you place this mod higher up than Imperium Surrectum in the load order, when you launch the game.
Robototron Dec 19, 2021 @ 2:19pm 
If the mod is incompatible with Total Conquest am I to assume that it's also incompatible with Imperium Surrectum?
SEBASTIAN  [author] Dec 17, 2021 @ 9:59am 
I have released a version of the mod for Barbarian Invasion. The link is at the top.
Giovanille Dec 17, 2021 @ 8:46am 
Yes, it's my fault, to test the mod, I just take one or two units in your file and copy the lines but for the "stats_sec" line I only changed the numbers and not the whole line. Result, the units were still trying to fight with swords without having a sword. LOL
SEBASTIAN  [author] Dec 17, 2021 @ 6:03am 
@Giovanille

From my experience the phalanx units are quite deadly against infantry head on. I tested the matchup you described (1 legionary vs 1 sacred band) and a lot more than a few died on both sides.
Giovanille Dec 17, 2021 @ 3:30am 
In the "descr_model_battle" file, the Carthaginian Sacred band have the line:
skeleton => fs_slow_spearman, fs_slow_swordsman
Normally, it would suffice to remove "fs_slow_swordsman" so that they do not use the sword. I'll try to see what happens.