Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hmm, I think besides the secure cabinets for each role in the crew quarters, the only buttons you are locked out of are engine 1 and 2 on/off, climate-controlled rack power on/off and fabricator/deconstructor buttons. Those are all mechanic buttons.
The engine 1 and 2 on/off can be set in oddix too, by anyone, the rest is for limiting traitor stuff and making the mechanic more busy/important.
If you want a workaround, you can just replace the buttons, and I'll be making a vanilla version soon, with normal buttons too.
If you are playing in single player, you start with an engineer and mechanic bot, that you can just shift to and control as a player, so that shouldn't be too much of a problem, I hope.
Is there a workaround I'm not seeing, is this a glitch, or is it intentional?
The buttons to the left of the nav console, oh boy: That's the toggling of the mouse navigation system! When you press the left one, it deactivates nav terminal control of the sub and activates control from the monitor feed (coming from two searchlights) above. If you press the right one, it shifts between aft and fore searchlight monitor feed control of the sub. The control (propulsion) is controlled by pressing and holding the mouse in a given direction.
Okay, maybe I should add a text label explaining what they do in an update.