RimWorld

RimWorld

226 ratings
Bad Meat Category
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
184.326 KB
Apr 28, 2021 @ 1:12am
Jun 19 @ 11:37am
15 Change Notes ( view )

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Bad Meat Category

In 3 collections by Mlie
My Current ModList
263 items
Developed by me
111 items
Sorting-mods
5 items
Description


Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category
Also

Russian translation by Tkhakiro

Idea by: Rasutei

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: qol, cooking
57 Comments
荒野大政委 Oct 5 @ 9:16pm 
没有冶龙肉
Kitich Oct 1 @ 11:41am 
@Mlie Oh, my bad. It's from 'Better workbench management' mod (https://steamcommunity.com/sharedfiles/filedetails/?id=935982361) . I've played so long with it, that was sure it's the vanilla thing.

I guess it tracks the task result type or something like that, but from it's point of view butcher task always produces meat, so 'until X' tracks good meat for bad meat tasks. My guess was we could have a separate butcher task for that. But, well, if that's not vanilla thing then compatibility patch might be a lot of headache.
Mlie  [author] Oct 1 @ 7:43am 
@Kitich I dont think its possible to have until x for special resulting things like the butcher task. At least I do not know of a way.
Kitich Oct 1 @ 7:10am 
IDK how I found this only in 2025. Finally 'kibble meat' will not block meals producing anymore. Thank you, Mlie, for many years of supporting this game!

Also for future, just in case if you get some spare time, it would be cool to have kind of separate butchery task for 'bad meat' to produce 'until X'. Or is there a way I missed?
Mlie  [author] Sep 8 @ 10:32pm 
@Iirly Please link to that mod
Iirly Sep 8 @ 10:06pm 
would you be able to add the Silkworms from Medieval overhaul. I keep running out of silk cause people are taking my silkworms and making snacks.
Lorebot Aug 24 @ 6:08pm 
This mod is super great, but could you make it compatible with Smoked Meat to include the smoked versions of human and insect meat too?
Renzor Jun 22 @ 6:23am 
wooo such a useful mod! thanks for update
Amroth Mar 20 @ 1:20am 
Such an underrated mod, should have 100k subscribers
amefurashi Feb 4 @ 1:47pm 
@Mlie

https://steamcommunity.com/sharedfiles/filedetails/?id=2883208829&searchtext=void

That's it

After looking into it, I found that someone had made the same request in the past. Sorry for making you go through the trouble twice

There are many different names of creatures that people want to be added to the bad meat list this time (the general name is N-4, but searching for this name in the game is not useful), so I'll list what I know below
・Mother
・Titan
・Wraith
・Giant Spider
・Stalker
・Evolved Rumbler
・Evolved Long Arms
・Irridiated Long Arms
・Volatile Leaper
・Black Titan
・Black Wraith
・Black Leaper
・Devil Hound
・Tendril
・Bone
・Roid Hulk
・Reaper