RimWorld

RimWorld

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Midworld Expanded: Flak Armor
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Mod, 1.3
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801.385 KB
Apr 22, 2021 @ 8:36am
Aug 1, 2021 @ 8:53pm
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Midworld Expanded: Flak Armor

In 1 collection by Myrleia
Midworld Expanded
3 items
Description
First of my Midworld Expanded series, this mod adds a bunch of midworld themed armor!



All of the apparel are under the ''Flak Armor'' research.


Flak gloves: A pair of gloves with strong padding. Keeps the hands warm and protected.

Cost: 25 cloth, 15 steel
Protects hands, middle layer

Stats:
37% Sharp
25% Blunt
27% Heat
120HP

Flak mask: A ballistic mask for protecting the user's face from shrapnel. Gives confidence but it's not durable.

Cost: 35 steel, 10 cloth, 1 component
Protects the head and face, headgear

Stats:
55% Sharp
10% Blunt
-%10 mental break threshold
60HP

Flak boots: A pair of heavy duty boots with armor plating. Keeps the feet warm and protected and makes walking more comfortable.

Cost: 35 cloth, 20 steel
Protects the feet, middle layer

Stats:
45% Sharp
15% Blunt
27% Heat
+0.12c/s movement speed
120HP

Flak shirt: A thick shirt with thin armor plates. Offers moderate protection while remaining comfortable.

Cost: 40 cloth, 20 steel
Protects torso and arms, skin layer

Stats:
35% Sharp
14% Blunt
27% Heat
-0.06c/s movement speed
140HP

Light flak vest: A light vest with armor plates inserted on the chest and back. While it is effective at deflecting gunshots and stabbing attacks against the chest, it does nothing to protect the limbs. Often used by midworld police forces.

Cost: 40 steel, 20 cloth, 1 component
Weaker but more versatile version of the flak vest, middle layer

Stats:
70% Sharp
25% Blunt
20% Heat
180HP

Heavy flak suit: A thick jacket, combined with armor plates and leggings. It can absorb blows quite well, but it's far away from a power armor. Armor like this was the standard issue of late midworld armies.

Cost: 100 steel, 80 cloth, 4 component
Covers the body completely, except the head, middle and outer layers

Stats:
80% Sharp
35% Blunt
30% Heat
-0.42c/s movement speed
280HP

NOTE: Don't use any pawn editor program to add any kind of armor from this mod. I don't know why but it breaks. Just put it in the equipment when you're starting the scenario.

Recommended mods:
Yayo's Combat (So the HP values will be more significant in combat)
Show Hair with Hats (To prevent pawns becoming bald after wearing the mask)


Special thanks to:
SirLalaPyon
Shakesthespare
Dr. Chainsaw

Additional credit to Oskar Potocki for Vanilla Textures Expanded.


https://discord.gg/T6r6KvS9 join our server!

Buy us a cup of coffee:
https://ko-fi.com/midworldexpandedteam



Stay tuned for further updates and mods :)
139 Comments
SydWad Mar 22 @ 10:44pm 
The flak mask for some reason is on the "headgear" layer instead of the "face cover" layer.
Main issue i have with this is even with the helmets with masks mod it cant be work with a helmet.
Mlie Nov 27, 2024 @ 1:41am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
ZX Zero Oct 12, 2024 @ 9:23am 
Tested and works fine in 1.5 just need a tag
Killer Tamashi Aug 28, 2024 @ 12:40pm 
Works perfectly fine in 1.5
Nick1012 Jun 30, 2024 @ 9:31am 
This mod is outdated.
chompercs Mar 29, 2024 @ 8:11pm 
make 1.4?
Hamacelos Mar 14, 2024 @ 8:52am 
1.5 still works, but nobody reads anyhow
Big Cheese Feb 17, 2024 @ 8:49pm 
I kind of wish the textures weren't stuck in 1.3
Kasane Teto ♡ Jan 19, 2024 @ 1:20pm 
@Pvc pipe Force updating just makes the error logs log go away. Whether it works with CE or not depends on if it's patched for it, and that's something you'd have to take up with the CE team since the vast majority of modders tend not to bother making patches for CE.
Pvc pipe Dec 20, 2023 @ 7:54pm 
If I force update this to 1.4, will it work with CE 1.4?