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It's used to define the morph rules. For example if you have a flex controller "eyeRightAndLeft" that controls the morphs "eyeRight" and "eyeLeft", then you give it the rules "min( eyeRightAndLeft, 0 ) * -1" and "max( eyeRightAndLeft, 0 )" respectively.
more info:
https://developer.valvesoftware.com/wiki/DMX_model#Flex_controllers
https://youtu.be/mp5ETvpQpa8?t=4275 (from 1:11:10 )