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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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ABOUT Crowbar [Source Engine Modding Tool]

Decompile, Compile, and View GoldSource and Source Models in a Convenient Interface

Crowbar decompiles GoldSource and Source models (MDL and ANI file formats) and provides a convenient graphical interface to "studiomdl.exe", the command-line model compiler usually provided with each game. Crowbar also provides a convenient way to open HLMV (model viewer) with or without a selected model.

Crowbar currently decompiles most MDL versions, replacing most other GoldSource and Source model decompilers such as MDL Decompiler and StudioCompiler made by Cannonfodder. Crowbar will eventually support all GoldSource and Source MDL versions, both old and new.



DOWNLOAD Crowbar <=== The link to the downloads.
DO NOT LINK TO THE ABOVE DOWNLOAD LINK. Link to this group's main page (the page you are viewing). The download links will change over time, but this page's link will stay the same.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
0.44 Released with Source Code
0.42 Released with Source Code
228 Comments
Doomsday Orange Sep 20 @ 10:42pm 
Whats the progress on adding support for titanfall 2 models?
Baylen117 Sep 9 @ 7:07am 
It doesn't work with Windows 10.
Munki Munki Aug 30 @ 4:32pm 
could you do inkling sound packs for the survivors
Grodbert Aug 20 @ 6:09am 
Is there a way to compile a decompiled m_anm.mdl? the error it gives me is ERROR: c:\users\myname\desktop\bbbbbb - copia\decompiled 0.38\m_anm.qc(15080): - Load_Source( m_anm_anims\zombie_attack_01_base_layer.smd ) - overflowed I know it means too much to compile, but can anything be done? I see a lot of mods in the Gmod workshop that uses modified animations, but I have no clue how they compiled them.
ZeqMacaw Aug 19 @ 3:03pm 
Hint: DMX != MDL
Sickman Aug 19 @ 2:37pm 
im having this problem



Decompiling with Crowbar 0.44.0.0: "E:\w_shotgun_reference.dmx" ...

Decompiling ".\w_shotgun_reference.dmx" ...
File does not have expected MDL header ID (first 4 bytes of file) of 'IDST' (without quotes). MDL file is not a GoldSource- or Source-engine MDL file.
... Decompiling ".\w_shotgun_reference.dmx" FAILED.

... Decompiling with Crowbar 0.44.0.0: "E:\w_shotgun_reference.dmx" finished.
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