Arma 3
318 ratings
USP Animations & Poses
Data Type: Mod
File Size
11.132 MB
Apr 5, 2021 @ 5:19pm
Jan 20 @ 6:08pm
2 Change Notes ( view )

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USP Animations & Poses

In 1 collection by UnderSiege Productions
UnderSiege Productions Mods
16 items
Version: 0.1.1

After all the hard work and dedication of a few members under the lead of Shifty, USP proudly presents the USP Animations & Poses mod! With over 700+ static poses for you to choose from in order to create the perfect scene, which you can even make more interesting with the additional 70+ static gestures to make every pose a bit different if needed. Static pose categories include;
Boarding, Breaching, Camera, Climb, Combat, Crouch, CQB, Dead, Detaining, Dive, Drone, Flag, Grenade, HALO, Helicopter, Hostage, Howitzer, Injured, Insurgent, Launcher, M107, M240, M320, Mortar, MRZR, Pistol, Prone, Reload, Rope, SATCOM, Sit, Sport, Sprint, SSE, Stand, Static Weapon, Training, Tripod, Vehicle, Walk

The following PBOs are present in USP Animations and Poses:


Most poses have been made to fit many of the AR15 based addons, poses that consist of _IK will fit any weapon but can not guarantee how the wrist and arm placement will look. And for poses that lack _IK, it can be guaranteed how the wrist and arms will look, but can not guarantee how well the weapon will fit into the hands. All poses begin with the USP prefix for locating them more easily.

For full potential of the mod it is recommended to use alongside POLPOX Artwork Support which can be found here:

Please keep in mind that most, if not all, content is still a Work In Progress (WIP) and not meant to be taken as the finished product. This mod is released in an alpha state, where there are still known issues and bugs which we are working to fix. With that in mind, most error/issues that are found are more then likely already accounted for. If you do wish to submit bug reports, we will have a bugtracker setup soon and will update with a link to it.

Development Team:

Siege-A - Project Lead
OMA - Asset Creator, Models
Krogar - Asset Creator, Models
Warden_1 - Asset Creator, Models
Ardvarkdb - Asset Creator, Textures and Models, Configuration / Scripting
Dirks - Asset Creator, Textures and Models
Lyy Amao - Asset Creator, Textures and Models, Configuration / Scripting
Monk - Asset Creator, Textures and Models
Foxone - Asset Creator, Models
Steve - Asset Creator, Textures and Models
S. Rodge - Asset Creator, Textures and Models, Configuration / Scripting
ZeeAlex - Asset Creator, Textures and Models, Rigging, Consulting


Sabre - Asset Creator, Textures
Fingolfin - Asset Creator, Textures
G. Smith - Configuration / Scripting
NissanLawyer - Asset Creator, Models
Gerard Mery - Asset Creator, Models
Adacas - Asset Creator, Models
Cunico - Asset Creator, Models
MikePhoeniX - Asset Creator, Textures and Models
Zen - Asset Creator, Textures and Models
DustyPeek - Asset Creator, Textures and Models, Sound Design
Shifty - Asset Creator, Animations
WolfeActual - QA Test Lead, Asset Creator, Models
Baxter - Asset Creator, Textures, Animations

Special Thanks:

Fritts - Administration, Configuration, File Hosting, Moderation
Mr. Mustache - Screenshots
Shermanator - Screenshots/Videos
Yooles - Screenshots
M_Kola - Consulting
Tan_rifle - Consulting

And if you would like to stay updated on our work, please visit our subreddit page which is our primary location for posting WIP updates.

You can also drop by our home page if you would like to learn more about the mod itself.

©2021 by UnderSiege Productions
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License:

Please refer to the included documentation for further license and agreements information. This work is not allowed to be reuploaded by any other than UnderSiege Productions.
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Komodo Feb 26 @ 6:08am 
is there a way to use the animations but then have the AI get out of them when in combat?
Majkel Jan 19 @ 2:43pm 
B R A V O! All I have to say
THE NORMAN Sep 21, 2023 @ 5:31am 
is it possible to use them in game play too ?
Doggifast Aug 25, 2023 @ 8:50am 
breaks movement
TPM Mar 17, 2023 @ 3:25am 
From memory you press ctrl+C to copy the animation and cntrl+E to apply animation to the unit.
★ Big Fungus Jan 23, 2023 @ 10:12am 
How do you apply the pose to the character? I'm in editor and have opened the animations and they work, but when I exit out of the Polpox Animation viewer, the character is back to standing normal.....
HachiiCatt Oct 26, 2022 @ 2:03pm 
Would it be at all possible to get mirrored poses for Flag 1 and Flag 2?
walkerbenandrew123 Oct 27, 2021 @ 6:35pm 
these screenshots are legendary
bleppy, your pybro girlfriend Sep 1, 2021 @ 8:37am 
Hey, for those asking how these Animations work, you need Polpox's Animation Viewer. once it's installed you use CTRL-Q on a unit to open the Static Animation Viewer.
Josh W Aug 19, 2021 @ 6:55am 
Question, may I know how this properly works? I am pretty dumb to not know how to get the positions in-game through zeus.