RimWorld

RimWorld

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MorrowRim - Telvanni Technology
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Mod, 1.2, 1.3, 1.4
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6.956 MB
Apr 1, 2021 @ 1:32pm
Feb 20, 2023 @ 12:45pm
16 Change Notes ( view )

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MorrowRim - Telvanni Technology

In 2 collections by SirMashedPotato
MorrowRim [1.2]
46 items
MorrowRim [1.3/1.4]
43 items
Description
[discord.gg]

[discord.gg]

Also available on GitHub[github.com]


Adds in an assortment of Telvanni themed technology, including a variety of medieval alternatives to industrial items and buildings.


New in 1.4:
  • Additional elixirs of all types, and some new ones.
  • Additional support for MorrowRim mods, adding in even more elixirs.
  • Crystal pylons, salt-powered alternatives to coolers, heaters, and sunlamps.
  • Telvanni prosthetics, medieval alternatives to various prosthetics, and a couple of bionics.


Telvanni plants:
Great House Telvanni has created several new species of plants, which you can now research and grow. These plants allow you to grow exotic resources, many of which will be useful for crafting Telvanni items and equipment. Of course the Telvanni did not make growing these plants easy. Each tier of plants will require progressively skilled growers.

These plants are fully compatible with seeds please. Seeds can be obtained from harvesting the plants, and created using the appropriate resources, though certain seeds are comparatively more difficult to create. Excess seeds can also be turned into their appropriate salt or extract.


Telvanni elixirs:
Using the resources obtained from these plants, you can now craft several new Telvanni elixirs. Ingesting these will provide pawns with boosts to capacities, resistances and stats. One should be careful of ingesting too many at once though, as they are rather potent concoctions. Each elixir ingested will increase alchemical toxicity. Alchemical toxicity will slowly decrease by itself, or can be immediately decreased using an elixir of cleansing.

Elixirs can be duplicated using doppler spores. Duplicated elixirs will keep the quality level of the parent, even if it was legendary. This functionality works for all elixirs from previous MorrowRim mods, including Divayth's Delight.


Telvanni energy staves:
Energy staves are a new, and rather powerful weapon. They come in many different forms, in both the melee and ranged variety. They can be crafted using different salts and extracts, imbuing the stave with an additional effect and a new damage type.

Alternatively you could craft sentinel crystals. These are small crystals that attach to ones belt, and allow them to create temporary sentinels at the targeted location. Sentinels will shoot at any nearby enemies, until their energy store runs out, and they are destroyed.


Telvanni forge:
The Telvanni forge is a new Dunmer style forge, but this time fueled by elemental salts. Many of the Dunmer weapons can be crafted here, as well as several new Telvanni recipes.
  • Weather pulsers can be used to temporarily influence the weather. It is even possible to force weathers that would otherwise not occur in the region.
  • Mending-moss medicine can be upgraded into Telvanni, and eventually aetherial medicine.
  • Elemental salts can be mixed together, to create other types of salt, or purified, increasing their potency (increasing the number you have).
  • Basic transmutation can be used to create steel, silver and gold.
  • Depleted heart stones can be reignited, and heart stones can be used to craft a new implant.
  • Create root prosthetic legs, arms, and spines.
  • Create crystalline eyes and ears.
  • Create crystal pylons to help regulate temperature, and grow crops indoors.


Heart stones:
Heart stones are a new resource that are widely used throughout this mod, and are somewhat difficult to obtain. You can grow them after researching Telvanni sowing vol III, however there are other ways. They can be purchased from traders, mined from natural heart stone clusters, and can be mined from meteorites.

Upon completing crafting a root mass, there is a very small chance the used heart stone will be refunded, though in a depleted form. The chance will increase based on the crafters intellectual skill, and with additional research. These depleted heart stones can be re-ignited at the Telvanni forge.

One may also decide to craft implantable heart stones, a slightly improved heart that also increases psychic sensitivity.


New events:
  • Telvanni salt flower sprout. Causes several salt flowers to sprout nearby.
  • Telvanni extract plant sprout. Causes a cluster of an extract plant to sprout nearby


Addons:


Requirements:
  • Harmony. This mod may work without Harmony, though it won’t work as intended.


Additional content added with:
  • Vanilla Achievements Expanded. Adding in several achievements, custom achievement trackers, and a new point reward.
  • SeedsPlease. Adding support for all plants, and additional research and crafting.
  • The Birds and the Bees. Adding in an elixir of fortify fertility.
  • Rimatomic. Adding in an elixir of resist radiation.
  • A RimWorld of Magic. Adding in an elixir of fortify magic manipulation, and making energy staves boost magical capabilities slightly.
  • SwimmingKit. Adding in an elixir of fortify swimming.
  • MorrowRim - Adamantium, making resources craftable through basic transmutation research.
  • MorrowRim - Glass and Ebony, making resources craftable through basic transmutation research.


Recommended Mods:
  • Dubs Mint Menus. Because some of the crafting menus will be extremely cluttered otherwise.
  • Auto links. Adds links to the newly added items, making it easier to view recipes and the crafting materials required.


Compatibility:
  • Combat Extended. Maybe, maybe not.


Issues:
  • Some research topics may not properly show what they unlock in both vanilla and Dubs research menus.


Credits:
  • Based on the ‘Elder Scrolls’ series by Bethesda Game Studios
  • Sounds used made by Mike Koenig from http://soundbible.com/

(CC BY-NC-ND 4.0)