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1. Zombies can not reduce the city pops and raise another zombie unit if the city has an intact wall. Zombies can not infect pops, if they are guarded by a intact and defended wall.
2. meeleunits can burn dead zombies or other units if a unit dies in the own empire. Or workers can remove spawnareas in the own empire. Spawnrate outside is increased.
3. Maybe a later Building called: The great Wall, which denied zombies the access to the cities tiles/border, because humans build a wall to hold them off there lands. maybe zombies can cross the wall, of they have enough numbers. For example if there are 3-5+ units at the border, they can cross.
4. Zombies which are moving to an improved tile, gets damage to simulate that the civilians are fighting back. But Zombies have a chance to raise a new unit through improvements.
5. If a city is destroyed the zombies will spawn as many units the city had as pops.
@ghostreporting911: Thank you, and happy you could tweak it to better suit your specific mod setup. I try to make my mods easily tweakable by adding explanations of what each thing does.