X4: Foundations

X4: Foundations

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Supperior Ship Mods [Cheat]
   
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108.305 KB
Mar 22, 2021 @ 6:51am
Oct 6, 2022 @ 10:12am
13 Change Notes ( view )

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Supperior Ship Mods [Cheat]

Description
Adds a bunch of supernatural mods.

All these mods require the first weapon mod research to be available.


KNOWN ISSUES
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Version 1.24
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* Couldn't find the Manticore definition, so it's not supported yet.



Initial release
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* Some of the engine mods may make the ship difficult to control. Use the strafe engine mod if you find yourself struggling with it.

* Some hull mods increase radar range to around 800km. This will make AI pilots lost their way when performing guard duties, such as patrol, defend, or assigned to stations. Doing so will effectively send them OOS (out of sector), and they'll just stay OOS ignoring enemies.

* Some hull mods provide a great deal of mass reduction. This already increases ship speed drastically. Combine with engine mods at your own risk!


If anyone wants to help on translations, please submit PR on github https://github.com/eidng8/x4-mods/tree/master/ship_mods
106 Comments
PegLegNavTTV Mar 6 @ 8:43am 
I love this mod to make beam weapons viable...... Buuuuuuuut they are a biiiiiiiiiiiit to powerful. Is there any way i could ask pretty please to add the slider options back? Love the mod lots and will never stop using it <3
MichionSim Feb 26 @ 7:14am 
The mod also works on 7.50, but I can no longer change the settings ;-(
Wildcard Jan 31 @ 10:50pm 
you could of made it like 200-500% and it would of been more 'balanced' this just makes everything one shot by even lasers
Brayden Dec 23, 2024 @ 4:48am 
@groovington I am just now about to play this again and just saw this it looks like I modified the values in extract\libraries folder under the equipment xml
G.A. Aug 9, 2024 @ 9:01am 
Before the holidays, I deleted the version of the mod that prevented random calculation of the modification and always gave 100% power of the modification. Does anyone know where to download it? link please.
QRS Jul 25, 2024 @ 8:49am 
Is it possible to get a slightly weaker variant of this mod please?
Especially for shield and hull mods which in this start at 400% and 1000% increase, which I think makes them way to strong. The weapons and engines have a 100% mod so why does the shields and hull start so high? Would be nice if you could also include a +50-80% booster for all the mods. Otherwise great mod, love to be able to make super OP ships sometimes.
Immortal Freeman Jul 11, 2024 @ 10:20am 
UI Extensions and HUD on the nexus should be what you need to get the extension menu options back since the 7.0 update.
Groovington Jul 10, 2024 @ 4:38am 
@Brayden What did you do to get that working? I've been trying but no luck.
Hammer Jul 7, 2024 @ 4:50pm 
Any chance of a rewrite of the UI since the update changed things? Currently there is no way to access the settings.
Inn0cent Bystander May 13, 2024 @ 9:38pm 
@pantherx82 That's a mechanic of the game. It is possible to mod the base values, but that's not really in the scope of this mod, and would effect npc ships. Doing it via modifications is tedius to us, but means npcs don't get them.

Imagine Xenos with these changes...