Sid Meier's Civilization VI

Sid Meier's Civilization VI

179 ratings
TSL Huge Earth Map v.2
   
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Type: Mod
Mod: Map Packs
File Size
Posted
Updated
7.595 MB
Mar 19, 2021 @ 12:26pm
Feb 24, 2022 @ 11:05am
72 Change Notes ( view )

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TSL Huge Earth Map v.2

In 1 collection by Fifthcolumn
Fifthcolumn's Custom Maps
3 items
Description
A TSL Huge Earth Map based on realistic geographic, topographical, and climatological maps, as well as my previous map of the same name. Plays well on TSL and map generated starts. All wonders are placed, wonder selector functions as intended (not recommended to remove wonders that are on land, as tiles may be incorrect). Climate change works, including sea level rise.

Options exist for imported resources balanced for gameplay and likeness to reality, as well as map generated resources.

Recommended that Civilizations be manually selected to avoid overcrowding as they tend to be spawned in proximity to the player, and packing the map is not recommended, until certain issues with the Y(n)AMP are resolved. Random generated spawns work perfectly and should give good spacing in a 12 civilization game. Depends on Y(n)AMP.

Be sure to leave a rating to increase visibility so more people can enjoy!

ANNOUNCEMENT: Will be adding support upon request or my personal whim for mod civilizations and city-states. Most updates from now on will be additions of this nature.

KNOWN ISSUE: Ice does not melt with sea level rise, so for now the ice that is on the map is purely there for map flavor and does not fully block any sea routes. Eventually I would like to work on getting ice to block sea routes and melt later, but I have neither the time nor attention span to make this happen at present.
Popular Discussions View All (2)
3
Oct 6, 2022 @ 1:22am
Import Resources Feedback and Corrections
Fifthcolumn
0
Oct 29, 2021 @ 12:34pm
Suggestions for Mod Civilization Support
Fifthcolumn
62 Comments
Lunais May 1 @ 2:52pm 
@Kquto No, it is 106*66 (normal Civ6 huge size)
garret Feb 15 @ 8:39am 
@daydreamer how do you think native americans got to america
Bluesky95 Nov 15, 2024 @ 3:15pm 
this map seem great except theres no ocean in alaska straight so u can expllre the new world in ancient era...bad for that matter
Kquto Aug 21, 2024 @ 5:18pm 
is this a 128*80 map?
Hestia Aug 8, 2023 @ 12:09am 
@james.stewart57 I suggest using this mod Religion Expanded
BigGamer9211 Jul 24, 2023 @ 6:56am 
Hey. How can I get in touch with you, I have an idea for a map. TSL Huge Earth. I'll pay you
james.stewart57 Mar 6, 2023 @ 12:58pm 
The Giant map still only allows for 4 religions. Is there an option I am not selecting?
Fifthcolumn  [author] Sep 6, 2022 @ 9:48am 
@Ravennaux, this version is meant to work with another map pack with its own resource scripts, so if they alter their scripts its possible that resource spawns will be impacted. I recommend using the imported manually placed resource option that I created for the map, which has TSL placement for resources with some exceptions for gameplay.
Ravennaux Aug 16, 2022 @ 9:47am 
Started several games on this map,but after 1000 years or so realize North America doesn't spawn horses or iron..any fix? Does anyone know of a resource mod that may have caused this?
Vaeringjar Jul 28, 2022 @ 12:55pm 
oh man the old save seems to work, this is great