Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Detailed Map Tacks
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154.883 KB
2021년 3월 18일 오후 11시 12분
2024년 1월 16일 오후 5시 50분
업데이트 노트 23개 (보기)

다운로드 위해 구독하기
Detailed Map Tacks

wltk님의 1 모음집
My Civ 6 Mods
아이템 8개
설명
[www.buymeacoffee.com]

Introduction
Are you tired of calculating adjacency bonuses for your districts?

This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf.

Simply add map tacks on your map and the yields from them will show up automatically.

Enjoy planning!

Features
  1. Show map tack's potential yields from itself and adjacency bonuses.
  2. Indicate if the map tack represented district or wonder can be placed at the given position.
  3. Add hotkeys for adding/deleting and showing/hiding map tacks. Keys can be configured through "Game Options -> Key Bindings".
  4. Allow double clicking map tack icon in the selection popup to confirm tack placement.
  5. Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Some FAQ
1. Will the tack assume the features or resources are removed when calculating the bonuses?
Ans: Yes, but it depends. If the certain district or improvement is compatible with the features or resources beneath it, it will make them stay. For example, placing city center on top of resources will not remove them (if you hover on the plot, you will see the resource stays). Placing Mbanza on top of woods will not remove the woods. Similar for Vietnam's UA, where districts will be built on features.

2. There's no tool tip for improvements, is that intended?
Ans: As we develop, we found it not super helpful to show detailed bonuses for improvements, since there are not many. Also the default Game database didn't provide us the narratives for improvement's bonuses. If many of you think it'll be helpful, we will add it to our to-do list.

3. Is this mod compatible with other UI mods?
Ans: For the common mods that we are testing with, yes. Most mods won't touch the Map Tacks related logic, so we would think it should be compatible with most of mods. But if you do see any incompatibility with other mods, please let us know and we will try to accommodate.

4. Does your mod support custom districts from other mods?
Ans: If the custom district has simple adjacency bonus like terrains, features, etc, this mod should support them out of the box. If you do see anything missing from the calculation, let us know and we will try to add them.

5. What adjacency bonuses do you support?
Ans: We support all adjacency bonuses that come from the Game database, like Mountain adjacency for Campus. We also support limited set of modifier bonuses, like Sacred Path Pantheon. We are working to support more modifier bonuses.

6. I subscribed the mod, but the yields didn't show up on the tacks.
Ans: Make sure you enable the mod through "Additional Content"->"Mod". You can verify if the mod is enabled in your game through "ESC"-> "Mods in use". Also, if you are creating games by loading from your previously saved game configuration, you have to recreate the game configuration with the mods enabled. Existing game configuration won't include newly subscribed mods I believe.
인기 토론 모두 보기(18)
108
2025년 7월 23일 오전 6시 56분
Bugs & Mod Compatibility Reporting
wltk
31
2025년 8월 21일 오전 10시 42분
How to download this mod for Epic Games
BWAKAW
43
2025년 3월 6일 오후 9시 06분
Suggestions
wltk
댓글 721
M1K3_K1LL3R 2시간 전 
Dosent work now?
stillya 2025년 9월 30일 오전 5시 21분 
useful:steamthumbsup:
Vspeku 2025년 9월 28일 오후 9시 18분 
Very useful
BlazingShark106 2025년 9월 28일 오전 4시 06분 
Very useful
Carrot 2025년 9월 22일 오전 5시 16분 
+rep
Reaper_Cie 2025년 9월 16일 오전 2시 14분 
:steamthumbsup:
听风诵 2025년 9월 15일 오전 10시 31분 
好用:steamthumbsup:
Bewioeop 2025년 9월 9일 오후 8시 39분 
:steamthumbsup:
半人马座 2025년 9월 5일 오전 2시 26분 
神中神,图钉胜利的基础
836858850 2025년 9월 1일 오후 1시 56분 
怎么下载啊 能告诉我一下不