Space Engineers

Space Engineers

95 ratings
Hillcrest Rover Test Facility
   
Award
Favorite
Favorited
Unfavorite
Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
24.563 MB
Mar 7, 2021 @ 10:44pm
Apr 8, 2021 @ 1:22am
4 Change Notes ( view )

Subscribe to download
Hillcrest Rover Test Facility

Description
The Hillcrest Test Facility is a dedicated facility for testing ground vehicles. Uses a variety of obstacles and courses for testing the capabilities of ground vehicles. Includes a combat testing area and a facility for modifying vehicles.

Available for Xbox: https://spaceengineers.mod.io/hillcrest-test-facility-original/?sort=replyposition-asc
15 Comments
Luvstruckmango  [author] Jun 21, 2021 @ 1:15am 
I didn't use any mods for the construction.
Luvstruckmango  [author] Jun 21, 2021 @ 1:15am 
I primarily used the voxel hands cube and changed the size of it as needed and a ton of patience. There are notes on a data pad in the locker behind the desk inside the spawning building up the stairs if you'd like to look over them. For the slopes and ramps, once I blocked out the general shape with the big shape of the triangle/slope voxel hand tool, I slimmed them down to a smaller shape and smoothed out the areas until I got them the shape I wanted them to be.
Nexus Jun 21, 2021 @ 12:50am 
Could you say how you get the Voxels so smooth? Is it just Voxelhands an lots of patience or a thirdparty tool?
Senanthes May 23, 2021 @ 5:20pm 
Formerly, I've been using Carcosa Valley Colony as a test facility for planetary vehicles. Then, I tried this out two days ago, and immediately switched over. This is a lovely setup! Thank you!
Luvstruckmango  [author] May 20, 2021 @ 4:11pm 
And thanks for the Trophy Tokarev. I really appreciate it.
Luvstruckmango  [author] May 20, 2021 @ 4:11pm 
Talos Maltalomar, the blank one on the road is for future expansion. I just left it there. And I don't remember what the one in the main building may have been for. It might have been for when I was considering adding Hints and Tips for design that I've learned over the years. Still on the fence about that one.
Luvstruckmango  [author] May 20, 2021 @ 4:08pm 
Tokarev, I'll publish those for it. That's a good idea. Lol I've demolished them a few times with some things I've built too so I understand.
Talos Maltalomar May 20, 2021 @ 3:38pm 
Very nice, Finally a good way to test small - grid Rovers. I did notice there is a LCD in the back of the main road that is blank. and one in the main building on the far left.
Codo May 20, 2021 @ 4:28am 
Left You a trophy aswell
Codo May 20, 2021 @ 4:27am 
You could publish the Blueprints for the Shooting range targets as standalone.
Dumbass me managed to totally annihilate them to a point beyond repair