Space Engineers

Space Engineers

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Fenris Cruiser Mk.I
   
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Type: World
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3.387 MB
Mar 24, 2014 @ 10:50am
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Fenris Cruiser Mk.I

Description
This world comes with three copies of the Fenris cruiser mk.I. This heavily armored cruiser was originally designed to be a cargo hauler with all the amenities of protection and systems not yet in place (for when they were, like, conveyors). She was built completely in survival mode (X10) and carries some goods from her construction in that mode. If you wish to avoid truncating of reactor or cargo inventories, its advisable to load it up in that level of survival. At 15.7 million kg she's a heavy bird for something made by hand (trust me I still have blisters), but at least all her thrusters will work properly even with the new damage models and she has been designed to function with that damage on, or off. For the now, she comes with no militarization as I did not wish to think about the logistics of how turrets will load when I have no idea how that will be yet. She does however feature a double hull in most places, and a composite armor double hull on the side for added protection against explosive and impact damage. She comes with a primary and a secondary Bridge just in case someone shoots off, or you smash the first bridge, and in the horrifying moment you wreck her main reactor she has several small ones you will need to load by hand with uranium....when battery banks come in for solar panels, these backup generators will become battery banks. She also features a stunning array of solar panels on her hull...which given her size barely contribute a drop in the bucket to her energy needs...again they are there partially for looks, and partially for future updates to come. Bear in mind this ship is a uranium hog if you go joyriding her around. She is designed to be flown to a location, parked and left with her engines off to act as a mobile starbase for small scale construction and as such comes with 4 refineries and 2 assemblers onboard and linked to each other, and to the spine of conveyors which will hopefully one day soon link her inventory space and her reactors. As it stands she is a work in progress, and despite her nimble turning she is slow to move. If you need greater acceleration out of her, be sure to fly with dampeners off. (This is also a great way to move long distances without burning through uranium). She also comes fitted with 3 landing pads for small vessels...at the moment these are just places to park. Due to the glitchy form of physics in the game, any attempts to lock landing gears and fly into the sunset is almost 100% likely to result in a ship ripping her landing pad off...until they fix the way landing pads, as well as traveling through space with objects aboard works, I do not reccomend using her as a mothership. In all, she's a no-frills ship, with proper access points to all her internals should you need maintenance or repairs. She features nothing thats glitchy, broken, or unreliable. As such her design is simple, practical, and most important for anyone intent to use her in survival, reliable.

A special thanks goes out to Ferg who helped with the body design, and placement ideas, and Gren who assisted with resource gathering along with Ferg for this very monumental construction task (even in X10 survival!).
2 Comments
Ex-Mørtis  [author] Apr 12, 2014 @ 10:45am 
psht, mine more uranium!
grenn {O.A.G} Apr 12, 2014 @ 4:09am 
lol:spg2skull: turn those fing lights off, your burning up all my power!