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In the past I've tried to work on a FEW different mods at a time with GRAND plans for each of them, but in the end I always just decided to PLAY games instead since I was either always too tired to work on them all or I could never focus on ONE because I'd constantly think about all of them
Then I decided to focus on two (Reclamation & Eerie Dinos) while leaving the OTHERS (Reclaiming Light, Unreal Additions - I might revive it and remake it for ASA -, & Pixelation) on the backburner.
With Reclamation & Eerie Dinos being finished, I'm now working on reviving an old mod of mine and I don't really feel like dividing my attention between mods at this time (ESPECIALLY for ASE).
So, by all means, release your own mod and have the Rainbow Dragon (I'd love to see it). The DnL Dev Kit is free and available to all. Just figured I'd let y'all know what was up
Atlas Shieldhorns, Razortooths, etc. are using the EXACT same skeletons as some of the Ark creatures (aside from being weight painted differently, which can affect animations).
From what I've seen so far, NONE of the DnL creatures have ANY of the same shared skeletons as Ark has. Obviously, that has no effect on whether I bring over saddles or not (which I most likely would). Just saying putting together a DnL mod in Ark requires a bit more work than putting together an Atlas mod for Ark... that AND needing to "comb through" the DnL assets first and decide which creatures aren't... completely busted / broken / horribly animated. I've got a list I'm working on, but clearly I need to go over it again when progress for this mod starts back up haha