Arma 3
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L.E.A.P -- HALO & ParaJump Project
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
63.860 MB
Feb 13, 2021 @ 8:20am
Mar 30 @ 12:59pm
33 Change Notes ( view )

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L.E.A.P -- HALO & ParaJump Project

Description
L.E.A.P - Low and Extreme Altitude ParaJumps

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is L.E.A.P ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
vqi_c130.pbo
zdz_leap.pbo
zdz_leap_ace.pbo



// KEYBINDING:
C.O.R.E. Player Menu -- SHIFT + D
Cut Away Main Chute -- SHIFT + C
ACE3 Menu System also integrated


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
217 Comments
Goaty1208 May 19 @ 12:25pm 
Wait, does this actually add a system which imposes you to use the as bottles ajd the systems added by the mod, or is it just cosmetic? Sorry for the stupid question.
The Shadowbroker Feb 1 @ 9:12am 
id like to give you the .pbo and maybe an invite to our server.
The Shadowbroker Feb 1 @ 9:11am 
R. i know its against your stated rules, but would it be a possibility for a temprorary friend request so we can talk in private? im hoping you can look over something im working on and maybe help me weave your zdz mods into the op a lil better?
R. Von Quest  [author] Jan 30 @ 10:14pm 
@Getsu
You have to wear the HALO Gentex V2 Helmet, and be in First-Person-View.
R. Von Quest  [author] Jan 1 @ 2:56am 
The TUTORIAL is now Fixed. See link above. Steam was breaking links.
Getsu Jan 1 @ 12:16am 
How can I get the mask effect?
Getsu Dec 31, 2023 @ 11:50pm 
is there a ready-made mission and can it be downloaded? Because I didn't understand how to make it work
R. Von Quest  [author] Dec 31, 2023 @ 10:37pm 
1. Place Object (laptop, etc) - add the FlightPlan addAction for ParaJump and/or HALO
2. Click on it and it will Open your Map, and you'll have to Click for the DropZone, then it will instruct you to Click again for the Flight INTO the map (click outside of the map). This is where the aircraft will approach from.

NOTE: if using the C17 Globemaster, that's from a different addon. That plane isn't in my project. The guy who owns/runs it, called it USAF (Sgt Fuller I think is his name), rather than something unique to his project. I only include the Black XC-130. You would need to subscribe to his project to use his stuff, which I coded to add support.
WallaWalla Dec 31, 2023 @ 10:23pm 
okay, got it but how do I file the flight plan? ive placed the add action lines in the leap module onto the C17 globemaster but I dont know how to file the flight plan. I click halo jump in the action bar, i click on a location and then it doesnt do anything
R. Von Quest  [author] Dec 31, 2023 @ 10:08pm 
Yes. (not sure what you mean?) Of course anyone playing the mission will need to have subscribed to this addon. You can use any modules, and addons, into your missions.