Arma 3
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L.E.A.P -- HALO & ParaJump Project
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
63.886 MB
Feb 13, 2021 @ 8:20am
Feb 27 @ 2:54pm
36 Change Notes ( view )

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L.E.A.P -- HALO & ParaJump Project

Description
L.E.A.P - Low and Extreme Altitude ParaJumps

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is L.E.A.P ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
vqi_c130.pbo
zdz_leap.pbo
zdz_leap_ace.pbo



// KEYBINDING:
C.O.R.E. Player Menu -- SHIFT + D
Cut Away Main Chute -- SHIFT + C
ACE3 Menu System also integrated


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
231 Comments
Shadow Feb 28 @ 12:17am 
Can he make high-altitude players without masks lack oxygen
R. Von Quest  [author] Jan 24 @ 3:31pm 
The Cargo Option is added to the same object you did the Flight Plan on. Whatever object you click on for the Flight Plan, when done, there will be another Menu addAction added to that same object to then select your Cargo Options.
bullsnc Jan 20 @ 1:13pm 
Added the cargo drop option to the LEAP module on the drop down menu. Once i enter the game and select my flight path and all that it does not give me the option to choose and request cargo to be added. How do i do this?
R. Von Quest  [author] Nov 20, 2024 @ 10:50am 
@Hunter
It loaded fine for me. Did you subscribe to ALL my projects? Its an "all-in-one" example tutorial map, so you need all projects for it to load.
R. Von Quest  [author] Nov 16, 2024 @ 7:11pm 
I'll look into it this week. The Example / Tutorial is out-of-date.
Hunter Nov 12, 2024 @ 4:59am 
Getting stuff no longer existing when trying to load tutorial mission, any help?
R. Von Quest  [author] Oct 31, 2024 @ 12:29am 
UPDATE - re-packed, and re-signed to fix dedicated server signature issue.
R. Von Quest  [author] Oct 24, 2024 @ 1:02pm 
UPDATE - fixed to include more screen resolutions.
scrublord1013 Jul 22, 2024 @ 5:37pm 
What are those Jump rigs in the 5th picture?