Stellaris
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Ancient Empire 2.0 [Stellaris 4.0]
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3.446 GB
2021년 2월 9일 오전 5시 59분
2025년 5월 13일 오전 10시 04분
업데이트 노트 363개 (보기)

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Ancient Empire 2.0 [Stellaris 4.0]

AetherGhost님의 1 모음집
Ancient Empire Mod and Compatibility Patches and some Related Mods
아이템 7개
설명
Stellaris 4.0.* Compatible
Introduction
Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and event mechanics.

In the distant past, there was a mighty civilization, its influence once spread throughout the stars, but there was no unbroken feast in the world, and the ancient civilization eventually disappeared in a long time. After exploring ancient ruins, discovering lost artifacts, collating the research results of predecessors and even contacting the remnants of that distant era, the long-forgotten history of the galaxy gradually becomes known. Along with the story of the ancient civilization, is their technologies that were once developed, and the creations based on those technologies. Will these ancient and advanced technologies lead us into a new era, or will they bring terrible disasters to our galaxy? Only the time will tell us.

Features
  • Introduced a series of long event chains based on late-game/end-game environment, with challenging enemies and related technologies, ships, and more. The ships involved in the event have independent models, textures, effects, and component icons, and have unique combat mechanics that are different from the vanilla.
  • Introduced a shipset with this mod's theme, which can be selected at the beginning of the game, without using other content of this mod, shipset is compatible with NSC.
  • Events Introduced by this mod have a unique dark red UI and a special font that is more visually recognizable. The events added in this mod require player to actively trigger, which usually starts with the excavation of archaeological sites, and the player is free to decide when to start the event chains.
  • Content Introduced by this mod can be configured through the settings menu (usually in the Edict frame), allowing the settings to be adjusted at any time, which can control the strength of this mod's content (this affects both the hostile forces in this mod and the rewards that player acquired from this mod), the earliest trigger time of the mod content, etc.

Contents
Completion of one event chain does not affect the playability of the content of other event chains except in special cases, but because the difficulty of different event chains is different, completing these event chains in different order may differ in difficulty.
  • Primitive Civilizations: Some strange primitive civilizations scattered in galaxy, whose world has high-tech relics that do not match their technological level, may be related to the long-lost ancient civilization. This event chain is a precursor to the subsequent event chain of this mod.
  • Alpha Area: Ringworld witness the last time of an ancient civilization in the galaxy, ancient technologies and histories preserved in it.
  • Beta Area: An ancient psionic research facility that was closed due to an accident, and there are still some ancient artifacts and psionic research results from that era storaged in it.
  • Gamma Area: A large damaged station and a ringworld full of production facilities located in this empty space, containing the equipment, supplies and security forces needed for the expeditions of the ancient civilization.
  • Delta Area: An engineering experiment base of the ancient civilization, the long-abandoned ringworld preserves materials that have not yet been destroyed, and the surrounding space is scattered with many remains left by experiments.
  • Epsilon Area: A station with powerful shield stands alone in an empty space, and the defenses of the fallen empire try to stop anyone who wants to get closer, maybe they find something important there?
  • Zeta Area: A quarantined area guarded by the defenses of the ancient civilization, littered with the remains of countless wars, the ancient civilization seem to be quaranting the area and trying to maintain the shield that cover the ringworld.
  • Eta Area: An ancient transportation center, the remoteness of which makes some of its important facilities fortunately enough to survive the decline of the ancient civilization.
  • Theta Area: An astronomical observatory that appears ancient to the ancient civilization themselves, which used it to explore unknown universe. This event chain is precursor to the mod's events except for primitive civilizations, wanderers, and other small events.
  • Iota Area: An ancient archive chronicles a bygone time, and its maintainers want to communicate with the outside world to trade the resources they need.
  • Kappa Area: An abandoned ancient computer surrounding the star in the area, telling the history of the system and the secrets buried within it.
  • Wanderer: An ancient ship that was launched into the galaxy beyond our galaxy a long time ago. It has a powerful defense system that depends on other structures in the galaxy.
  • Other Small Events: Series of short event chains, anomalies, special projects, including Starlight-II, Tactical Support Ship, Advanced Colonizer, Science Constructor, Dimensional Obelisk, Extragalactic Exploration ...
  • More Contents Coming Soon.

Language
  • Simplified Chinese
  • English(Partially Translated by Google)
  • Other languages are in English.

Some localisation related Mods.
Ancient Empire 1.7 Traduzione Italiana
Ancient Empire Русский перевод (Intergrated into main mod)
Ancient Empire - English Localization Overwrite (Probably OUTDETED for now, intergrated into main mod)

Compatibility
Conflict with UI Overhaul Dynamic due to overwrited fleet_view.gui, compatibility patch is required.
Ancient Empire - UI Overhaul Dynamic Patch (Put below two mods)

Conflict with Real Space - System Scale that mod scaled the system, compatibility patch is required to prevent your ringworld shattered into 12 fragments.
Ancient Empire - Real Space: System Scale Patch (Put below two mods)

Compatability with other mods hasn't been extensively tested, but this Mod minimizes the modification of the vanilla content(Overwrited codes will be listed in the Mod directory), so the compatability with other mod(s) should be okay.

Our Discord Channel[discord.gg]

Legacy Version
인기 토론 모두 보기(17)
122
2025년 3월 24일 오후 4시 27분
고정됨: Bug Report
AetherGhost
75
2025년 3월 24일 오후 8시 10분
고정됨: Discussions
AetherGhost
20
1
2025년 3월 24일 오후 5시 33분
Eta Area Guide (SPOILERS)
Spieler
댓글 963
AetherGhost  [작성자] 23시간 전 
@kingrob It use battleship's cloaking domponents.
kingrob 2025년 5월 12일 오전 9시 11분 
hi, quick question, how can i mod the "science constructor" to be able to use cloaking devices? (and since we're on it, normal constructors, too?^^)
AetherGhost  [작성자] 2025년 5월 12일 오전 12시 09분 
@jinnmmm 不是,其实群星的error.log在崩溃问题上几乎没有任何意义,绝大多数情况下里面都是一堆无效信息。
jinnmmm 2025년 5월 11일 오전 8시 01분 
[22:56:34][persistent.cpp:43]: Error: "Unexpected token: dependencies, near line: 2
" in file: "mod/ugc_2277248080.mod" near line: 3
难道是这个给我搞闪退的吗
NemoArchlich 2025년 5월 11일 오전 3시 26분 
那难道我自己炸内存了?我回头再看看
AetherGhost  [작성자] 2025년 5월 11일 오전 1시 36분 
@jinnmmm 我不能复现。
@BFish 你看我多勤劳。
@Toby.Tcg Yes.
@NemoArchlich 我没有这个问题,检查你的其他mod。
jinnmmm 2025년 5월 10일 오후 10시 12분 
不是很清楚 总得来说 我全部星域都法令强开的 在闪退前,我在A星域建恒星基地和研究E星域的特殊项目
BFish 2025년 5월 10일 오후 8시 18분 
大佬速度这么快吗,我以为起码要1个多月才能更新呢
Toby.Tcg 2025년 5월 10일 오전 11시 10분 
does the mod take into account bio shipset? I know some techs have tech requirements for non-bio ships but Idk if the mod accounts for that
NemoArchlich 2025년 5월 10일 오전 9시 44분 
此时eta星域的事件给的特殊项目还没有开始研究,也就没刷出来