Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.1]
1,090 Comments
Jill Nov 19 @ 2:18am 
@AetherGhost [author] i suceeded reparing the shell but how many layers can you build if you dont mind me asking, I noticed on the tech it said layers
AetherGhost  [author] Nov 18 @ 8:00pm 
@Jill A decision could help you.
Jill Nov 18 @ 6:53pm 
so if its stablity goes below 2000 at all its impossible?
AetherGhost  [author] Nov 18 @ 6:21pm 
@Jill You need to control its stability above 2000 if you want to repair it.
Jill Nov 18 @ 8:01am 
i tried out the new shellworld origin and i have unlocked the technology for shellworlds but i cant prevent the shell from being destroyed
AetherGhost  [author] Nov 17 @ 10:58pm 
@ЛапкаСмерти @Xardas @perl Never heard about this, I need screenshot.
perl Nov 17 @ 8:25pm 
Please fix the psionic assimilation issues with the Shroud DLC. Love your mod!
Xardas Nov 17 @ 3:52pm 
Will definitely reinstall this once the issue with psionically assimilating species the user below mne is fixed. thanks for the great mod!
ЛапкаСмерти Nov 16 @ 12:58am 
Hi! This mod removes the ability to psionically assimilate species. And sometimes this mod can break the ability to dialogue with minor patrons in Shroud.
xenonsoul Nov 14 @ 11:09pm 
Hey, I'm having an issue with the Archaeology Tradition tree perk that adds the ability to use minor artifacts to research. The issue is the Edict it creates, no matter how small my empire is it says my empire size is like 20000%+ and Idk how to fix this can provide a screenshot on discord if needed
AetherGhost  [author] Nov 10 @ 6:53pm 
@闻香识卤菜 不是,而是写这些机制的时候还没有蜂巢堕落。
@HUTIN PUILO I don't change those icons.
@泰拉博士不太拉 因为蠢驴的覆盖机制是这样的,想要切换星球类型不丢建筑和想加建筑槽冲突。
闻香识卤菜 Nov 10 @ 5:20am 
作者,蜂巢失落帝国并不会直接觉醒,其他的失落帝国会直接觉醒(不包含机械爹),这是bug吗?
HUTIN PUILO Nov 8 @ 2:32am 
@AetherGhost,
Hi, I can't figure out why colored icons don't work with your mod. Load order doesn't matter, and your mod doesn't directly replace the original icons. However, when playing with your mod, the icons for excavation sites and astral rifts are white instead of colored.
泰拉博士不太拉 Nov 8 @ 1:31am 
和各种增加城市区划特化的mod 有冲突,添加多于两种城市特化选项和多于一行的城市区划特化建筑槽的效果都不会生效,试了好几个,没发现能生效的
perl Nov 5 @ 10:28pm 
Amazing mod
Vivo Oct 19 @ 7:52am 
Something that I was curious about like Aether is how does Ancient empires fair in multiplayer :0

I wanted to host a game w friends
qwerty Oct 16 @ 10:32am 
Would this be compatible with L-Cluster Plus; systems and digsites will still spawn despite being in the L-gate cluster?
spplp1212 Oct 14 @ 4:27am 
作者至從昨天晚上的更新後存檔就打不開了
月华天星 Oct 13 @ 6:24am 
更新之后失落的升级版护甲怎么没图标了,而且所有武器发射扇面都是1
mpames Oct 6 @ 7:58am 
This mod seems really cool but I can't include it in my load order. Historical Research completely unbalances the game. It seems like the mod is in active development so I hope that this perk will be rebalanced.
AetherGhost  [author] Oct 4 @ 9:48pm 
If you have consumer goods deficit at the start of the game, update the mod or remove common/strategic_resources/00_strategic_resources.txt.bak.
Ouroborealis Oct 3 @ 1:39am 
lol yeah, historical research completely trivializes research
The Archeaology Tradition needs some tweaks.
One notable gives research based on stored artifacts, which easily produces thousands of research, completely destroying balance.
kojak Sep 29 @ 10:05am 
CLASS_PREFIX_TOUHOU
Saint Marold YT Sep 28 @ 2:47pm 
The megastructure ‘Dark Matter Observation Post’ can be built without limit, even outside the empire's borders. AI empires build this megastructure dozens of times.

A limit would be quite appropriate here.
Onlyrock Sep 28 @ 7:00am 
This mod is causing a script error for leader's names in the UI - it shows as class_prefix_touhouScientist, etc. I have about 60 mods and went through one by one and identified this one. Not sure if it's a compatibility error with another mod but just wanted to let you know.
MegaPro1921 Sep 22 @ 12:18pm 
The buildings for the Ancient Empire are in the ground
Lucanoria Sep 22 @ 8:45am 
Thank you for the quick update! :Blessing:
雷霆特大番薯⚡ Sep 20 @ 9:41am 
不建议在非常多mod的情况下玩此mod,严重卡顿,开局就卡
天阳的搅拌机 Sep 16 @ 9:12pm 
@Yukikaze·V 。感谢
@天阳的搅拌机
在采矿区划的特化里,特化之后造一个特殊建筑
天阳的搅拌机 Sep 16 @ 8:56am 
请问一下,用陆军占领“保留区域”的星球后,星球上面的古代遗迹要怎么样才能进行研究?上面说可以用决议组织对这些古代遗迹的研究,但我没有发现星球决议里有相关的选项。
古代遗迹不能正常取消的bug只能说修了,但是修复以前就已经取消不了的就还是取消不了,难顶
一个月干我20影响力,头皮发麻
2748201995 Sep 14 @ 9:19pm 
为什么事件文本都是代码了???之前都很正常的啊
想和莎布贴贴 Sep 14 @ 5:20am 
作者您好!我在同时使用了您的mod以及真实宇宙6倍缩放mod之后,发现战斗中X槽位武器的光束等特效不再从舰船上发射,而是改从战斗所在星系的中央恒星正上方出现并发射。想请教一下这可能是什么原因造成的?如果可以的话,希望您能指点一下应该修改哪个文件、调整哪些参数,我想尝试自己做一个本地兼容补丁。非常感谢!
3080639893 Sep 13 @ 10:58am 
如果这个mod让你玩的不开心了可以换个别的mod,而不是在这得吧得的埋怨,友好的表达出你的意见或建议
WantToSleep2233 Sep 13 @ 2:31am 
作者大大我想问下为什么我的事件文本是代码啊,其他文本都能正常显示,只有act的不行:Rivals:
xylosol Sep 11 @ 1:30pm 
localisation for ecumenopolis districts seem to be broken :c
awesome me Sep 7 @ 7:57am 
如果mod想给出的是高难度内容,请麻烦把事件做得清爽麻利一点,不要动不动就是要求殖民然后各种准备工作硬拖时间,花十年时间打完每个星域之后给一个鸡肋的古代建筑/生产区段,我60年1m科研开始跑事件,到了130年一个量产的古代战舰都没有,你觉得这个节奏正常吗?
最傻逼的是,每个星域都是独立出现,你知道这种星系建立哨站的基础值是1000影响力吗?我月20影响力都要等tm50个月(更离谱的是科工舰秒造的哨站也要影响力,但凡说多花点合金我都不说什么),这还只是建一个哨站需要的时间,你真的觉得这个节奏是正常的吗?
awesome me Sep 7 @ 7:57am 
我不明白这个外出探索的资源上限是怎么考虑的,装了一半上限的能量币跑麦哲伦星系,结果跑事件跑一半提示缺少能量币,然后2个月就爆炸了,回档3个月提前叫回来,结果跑了5个月都回不来炸了,只剩个核心又要重新修复,这么设计是不想让玩家顺利跑事件吗?
还有,敌对舰队刷新伴随着的是所在星系所有东西包括星环、殖民球都占领你是否清醒?我每次加载存档都要看着那个被占领的破碎星环和被占领的殖民球立在哪里,即便是把行星用陆军重新占领了,星环还会一直留在那里不能被占领也不能被摧毁,如果这是设计的一环我的评价是下次别设计了。
云悠air Sep 5 @ 7:07am 
口瓜,好狡猾的mod口也
AetherGhost  [author] Sep 4 @ 3:12am 
@月华天星 修了。
月华天星 Sep 4 @ 12:29am 
3级和以上的食物产出科技(转基因作物,纳米活性作物,营养复制)无法正常研究
¿ Aug 29 @ 11:12pm 
请问为什么海盗星系会刷的那么远啊,我迁都到L星门里了,开着在发现者境内生成,结果这个星系刷到星图左下角去了,
月华天星 Aug 28 @ 6:38pm 
Θ星环给的古代档案馆跳了事件但没添加建筑
无甜的糖 Aug 26 @ 1:42am 
有打开星球管理出现闪退的问题
ThatOneGuy Aug 21 @ 8:17am 
okay this mod is not the problem its UIOD and a new patch. Rollback your game to version 4.0.21 this should work for now.
RunMan Aug 21 @ 7:36am 
那看来得等待 UIOD更新了?
AetherGhost  [author] Aug 21 @ 7:23am 
@Road66 I don't know about that mod and what it changed.
@不想当巴图鲁 问UIOD。
@ThatOneGuy @Road66 ASK UIOD.