RimWorld
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Tiny Workbenchs (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2.645 MB
7 лют. 2021 о 13:22
31 лип. о 6:27
Змін 21 ( перегляд )

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Tiny Workbenchs (Continued)

В колекціях (1) автора Mlie
Mlie's resurrected mods
Предметів: 930
Опис

Update of Alaestors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1546657623

- Reworked all graphics based on the vanilla benches and multi-textures
- Some textures made by Chunnyluny
- Added a tiny brewery
- Added a tiny simple research bench
- Added a tiny nutrient paste dispenser
- Added support for Simple FX: Smoke
- Replaced the patch with c# logic, now all recipes will be cloned from the larger benches
- Added tiny workbenches of Vanilla Furniture Expanded - Production if loaded
- Added tiny workbenches of Vanilla Helixien Gas Expanded if loaded



[discord.gg]
[github.com]


Notice Of Abandonment
This mod is no longer maintained; it won't be receiving updates or fixes.
Know of a suitable replacement? Leave a link in the comments!




----
Mod Version: 1.0.0

Adds 1x1 versions of a few workbenchs. They have a workspeed penalty (70% base speed), take longer to build, and are more fragile. But they use less space.

Load this near the bottom of your modlist! This will reduce compatibility issues and allow Tiny Workbenchs to include recipes added to the vanilla workbenchs by other mods (in theory).



Inspired by (and ripping off) Voyager's "Small Workbenches" which was under an MIT license.

These textures aren't up to 1.0 quality, and I'm a lazy person who made them all single rotated textures instead of proper muli-graphics. If anyone would like to contribute their fancy art skillz to this mod, I'll credit them accordingly.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: small, workspaces
Коментарів: 95
X_Twitch_YTB_TexasFracker 31 лип. о 7:38 
I can confirm that putting this mod at the top of the mod list fix the issue of bills not showing up. But it only works for vanilla benches. For example, tiny electric stone cutting or drug lab doesn't have any bills showing up. Seems like a complicated issue.
AikiAimi 31 лип. о 7:08 
@Mile Thank you! but for some reason pawn cannot perform work on the loading bench for some reason even tho there is bill like I can't even force pawn to work on it
Mlie  [автор] 31 лип. о 6:27 
@AikiAimi Sure, should be added now. Only tested in 1.5 since CE isnt updated yet afaik
AikiAimi 31 лип. о 4:16 
Can I request for tiny loading bench from Combat Extended? :winter2019joyfultearsdog:
AikiAimi 31 лип. о 1:56 
@Cyboran also have same issue but I'm gonna try using your solution via putting it on the top of modlist and see if its working or not
Cyboran 30 лип. о 23:44 
That, I had not heard! Thank you so much, and love all the work that you do.
Mlie  [автор] 30 лип. о 23:43 
@Cyboran Its the one I recommend as its in active open source development.
Cyboran 30 лип. о 23:38 
Gotcha! Thank you for the heads up.

As for Rimpy... I had read that RimPy was the way to go because of the database found on here. But if it's that out of date.... Is RimSort the way to go, then?
Mlie  [автор] 30 лип. о 23:34 
@Cyboran There are mods that override the recipe lists of benches by triggering the cache before the game starts. This has to be loaded before those mods, however I dont know all those mods.
Also, you shouldnt really be using rimpy, its not been updated for years.
Cyboran 30 лип. о 23:07 
So I don't know if anyone was still having the issue about the bills not showing up in the tiny workbenches (it wasn't for me) that I noticed in past comments.

But after investigation and many many disabling and enabling of mods, I discovered that this mod only worked when put... near the top? of the modlist, quite different from what the description says. I don't know why it works like that but basically, I used RimPy to sort, then put this mod above Alpha Implants.

No idea why this worked for me, but hey! If it helps others resolve this odd issue, then I'm happy. It's working perfectly now for me.