RimWorld

RimWorld

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Tiny Workbenchs (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2.645 MB
7. Feb. 2021 um 13:22
31. Juli um 6:27
21 Änderungshinweise (anzeigen)

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Tiny Workbenchs (Continued)

In 1 Kollektion von Mlie
Mlie's resurrected mods
952 Inhalte
Beschreibung

Update of Alaestors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1546657623

- Reworked all graphics based on the vanilla benches and multi-textures
- Some textures made by Chunnyluny
- Added a tiny brewery
- Added a tiny simple research bench
- Added a tiny nutrient paste dispenser
- Added support for Simple FX: Smoke
- Replaced the patch with c# logic, now all recipes will be cloned from the larger benches
- Added tiny workbenches of Vanilla Furniture Expanded - Production if loaded
- Added tiny workbenches of Vanilla Helixien Gas Expanded if loaded



[discord.gg]
[github.com]


Notice Of Abandonment
This mod is no longer maintained; it won't be receiving updates or fixes.
Know of a suitable replacement? Leave a link in the comments!




----
Mod Version: 1.0.0

Adds 1x1 versions of a few workbenchs. They have a workspeed penalty (70% base speed), take longer to build, and are more fragile. But they use less space.

Load this near the bottom of your modlist! This will reduce compatibility issues and allow Tiny Workbenchs to include recipes added to the vanilla workbenchs by other mods (in theory).



Inspired by (and ripping off) Voyager's "Small Workbenches" which was under an MIT license.

These textures aren't up to 1.0 quality, and I'm a lazy person who made them all single rotated textures instead of proper muli-graphics. If anyone would like to contribute their fancy art skillz to this mod, I'll credit them accordingly.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: small, workspaces
107 Kommentare
oinko sploinko Vor 18 Stunden 
based
76561199183707871 11. Aug. um 14:04 
i wish this was 2 instead of 1
Asang 8. Aug. um 20:06 
@Mlie @Cyboran Thank you :)
Mlie  [Autor] 6. Aug. um 23:52 
@Doug Yes, I know. All of this is on my todolist
Doug 6. Aug. um 23:25 
Tiny Workbenches + Research Tree = High tech research doesn't work
Tiny Workbenches + ResearchPowl = High tech research works

However, once you queue up high tech research, it gives the alert for needing a research bench. This is due to the Alert_NeedResearchBench.HasRequiredResearchBench needing an additional patch:

if (maps .listerBuildings.ColonistsHaveBuilding(project.requiredResearchBuilding))

This checks for an exact def match @Mlie.
Cyboran 6. Aug. um 15:03 
So I didn't have the issue that 아상 had, just the little notification on the right above the weather and time info.

However, once I added Research Tree yesterday - https://steamcommunity.com/sharedfiles/filedetails/?id=3030499331

I began encountering the same issue where I can't queue up the tech requiring a high-tech research bench while using a tiny version of it. I have to build the full size to queue it up.
Mlie  [Autor] 5. Aug. um 11:59 
@아상 Tested it, had no issues using it for research
Asang 5. Aug. um 11:03 
Thank you for accepting my request. However, advanced research is not possible using the tiny high-tech research bench. Please confirm.
希露·珂洛蒂娅 3. Aug. um 8:04 
我看了一下他的文件,这自带汉化,很推荐!
Mlie  [Autor] 3. Aug. um 3:35 
@Greisyn Fixed in the Recycle This mod now