RimWorld

RimWorld

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Monstrous Compendium (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.189 MB
Feb 1, 2021 @ 6:02am
Dec 24, 2024 @ 11:48am
6 Change Notes ( view )

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Monstrous Compendium (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
926 items
Description

Update of Undereasterns mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1398112020



[dsc.gg]
[github.com]


Thanks to Razzoriel, making No camshake explosions!
Also thanks to Nightinggale for making ModCheck for patches!


********************************************************************

A dog said compatible without any files.

RangeAnimalFramework is not a necessary one.
But with it, some creatures can use range attacks.

********************************************************************




Adds various new creatures and incidents. That's all.



Here is what things added.

Giant beetle, live on trees, and docile so can be tamed easily.

Fire beetle, often live in rocky regions of desert, can spit fire.

Gryphon, as you guys know, fast and strong. Hard to tame but worth it. Smart enough to help human. Also, expensive.

Hydra, have five heads and venomous teeth. They live in jungle or swamp. Unfortunately, due to my short programming skill, they cannot regenerate their heads.

Black pudding, consume everything near them. Can slow down their prey. Dumb.

Purple worm, similar to death worm of other fictions. Carnivorous. Strong. Nice.

Deviljho, ya, correct. that guy of monster hunter series. sometimes a Hungry deviljho can roam around your house. Hang in there.

Illithid, fortunately are not wild animals. They are a kind of faction, like mechanoids. Sometimes Illithids visit your base to melt your brain. Be careful, and prepare expert melee fighters before regret. :D As they are real CR 7 monsters.







*Known issue : when illithids raid, error messages can be popped up. They are not dangerous, so do not care about it.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mythical creatures
9 Comments
Mlie  [author] Dec 24, 2024 @ 11:49am 
@Halfelfaedyn Should be fixed now
Halfelfaedyn Dec 23, 2024 @ 6:26pm 
Getting this error:
Error in Monstrous Compendium (Continued), assembly name: DamagerWorker_BombNoCamShake, method: DamageWorker_BombNoCamShake:ExplosionStart, exception: System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ExplosionFlash' not found.
[Ref 805EF03D]
at (wrapper managed-to-native) System.Reflection.Module.ResolveFieldToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveField (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
1Z Rison Jul 29, 2022 @ 1:18pm 
Seconding the Mind Shock issue.

It goes down to 0.1% but never goes away by itself.

The minimum severity for it is set to 0.1% so it will always stay on that it seems.
As there is no treatment/item or operation to attempt to cure/lower severity, it seems impossible to get rid of it without DevMode.

Perhaps an oversight/unfinished content on part of the original developer?
Could you patch that?
Otherwise any illithid raid will be highly likely to leave your pawns with a permanent -20% Consciousness. (and -10% part efficiency).
MaxGiacca Jul 8, 2022 @ 5:32pm 
Is there a way to get rid of the mind shock caused by Ilithid?
Balthazad May 30, 2022 @ 1:06am 
i've tried getting the illlithids (O21 made perfect illis), ooze (bugging) and junk-textures out of the mod, but now i get a ton of red messages in the debug log about references to them. seems to be not breaking the savegame, but i'd enjoy a lite-version of this mod without illithids & animatree-eating oozes.

@Gota: such options would require the mod to be written in C# and this mod seems not to be falling into that category (don't take my word for granted tho, i'm a total modnoob), so the best first-aid-solution is deleting them from the xml-files (open with .txt editor)
Gota Aug 8, 2021 @ 7:06am 
I would greatly appreciate a mod option to disable Devljhos
Mlie  [author] Feb 2, 2021 @ 2:42am 
@StormtrooperOnCafeBreak I can take a look, please request it on the Discord-server as my moderators handles most requests.
Sikhi Jedi Feb 2, 2021 @ 2:13am 
Hey Mlie there is this old mod which added Yugioh monsters, would you be willing to make the mod, maybe expand on it if you can, but if not thats cool, I just want some dual monsters running around lol
Δρεαδρεαδρ Feb 1, 2021 @ 6:42am 
Yay!