RimWorld

RimWorld

2,806 ratings
Vanilla Weapons Expanded - Coilguns
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Mod, 1.4, 1.5
File Size
Posted
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4.595 MB
Jan 27, 2021 @ 9:47am
Apr 2 @ 7:22am
7 Change Notes ( view )

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Vanilla Weapons Expanded - Coilguns

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.0 (27/01/2021): Initial release



Vanilla Weapons Expanded - Coilguns is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of spacer-tech weapons, fully craftable upon researching mass drivers technology. Coilguns come with a unique gimmick - whilst their firing speed and aiming time are quite unforgiving, projectiles fired from these weapons pierce any target they hit - flesh or metal, as well as any obstacles. Each obstacle reduces damage dealt to the next unlucky object/creature, but effectively these weapons allow your colonists to score multi-kills with a single shot.

Shots fired by these weapons cannot penetrate mountains or reinforced walls from Vanilla Furniture Expanded - Spacer.


Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]









Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yeah!

Q: Do these weapons spawn on enemies?
A: They can, on imperial soldiers from RimWorld: Royalty DLC.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching Mass Drivers technology they will appear to be crafted on fabrication bench.

Q: What do you mean ‘shots penetrate’?
A: Projectile fired by these weapons will always reach its maximum travel distance, damaging everything in its path. Be careful of friendly fire!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Cupro's Stones patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=2382375871



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by Avery.

Code work by Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Popular Discussions View All (4)
9
Oct 4, 2023 @ 11:42am
Friendly Fire
Bear Baron
3
Apr 26, 2021 @ 11:34am
CE Patch?
Ⓜ️🅰🆇🅱🅻🆄🆁
1
Aug 4, 2021 @ 3:46pm
Bug! This mod does not respect Storyteller settings in regards to Friendly fire
Dr. Nolegs
415 Comments
Uncle Badtouch May 18 @ 6:36pm 
Fantastic mod! Endgame S tier weapon that would be overpowered if it didn't shred your own colonists and destroy your own buildings if you're not careful.
Wilihey May 6 @ 12:15pm 
the gunplay mod as indicated below was the cause for the coilgun trails not disapearing and tanking the framerate, i can live without that mod for now
stm91 May 2 @ 2:29am 
Love the mod. I feel like it would make sense to add the armored walls and doors from "Vanilla Furniture Expanded - Architect" to the projectile stoppers though.
Zomtime Apr 26 @ 10:56am 
love it but will not use it.....
Daria40K Feb 3 @ 7:31pm 
Looks like the patch for Reinforced Walls is trying to patch a bed (Erin_FutonB) from Erin's Japanese Furniture
Smitethy Nov 18, 2023 @ 2:05am 
Thank you for letting me know so soon <3, I didn't even know i had that mod to begin with lol
Despia Nov 17, 2023 @ 11:23pm 
@Oskar Potocki Thx for the info. It seems that there are more conflicts with Gunplay and other VE Weapon mods. Deactivating "Enabe trails" in Gunplay mod settings fixed the errors and visual bugs for me.
Oskar Potocki  [author] Nov 17, 2023 @ 9:19am 
Looks like a conflict with Gunplay.
Despia Nov 17, 2023 @ 6:09am 
@Ruby Got the same bug, it even throws an uncountable amount of errors in rimworld debug log, slowing the game down. See HugsLib log here [gist.github.com].
Smitethy Nov 17, 2023 @ 12:41am 
When i use the gauss weaponry the trails it leaves don't fade away, is this a visual bug or do i somehow have a mod conflict that's causing such an odd bug?