RimWorld

RimWorld

190 betyg
BoomMod Expanded
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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319.538 KB
12 jan, 2021 @ 14:26
16 jul @ 5:05
17 ändringsnotiser ( visa )

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BoomMod Expanded

I 1 samling av Mlie
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Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. This is a fork of BoomMod by Jaxe

The main difference is that this version works on all pawns that explode on death, for example the BoomBat from Vanilla Animals Expanded — Australia

- Added options for selecting exploding conditions
- Works well with Predators Hunt Boom Critters by velcroboy333
- Added support for the explosion hediffs added by Vanilla Expanded and Alpha Genes

Requested by Malminas

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: explosion, death
75 kommentarer
PGMP 18 jul @ 11:09 
Awesome !
Its one of those mods you never knew you needed.
Thank you !
Mlie  [skapare] 16 jul @ 5:06 
Fixed compatibility with the changes in Vanilla Expanded Framework
Mlie  [skapare] 15 jul @ 22:30 
@polat.cal Please see the Reporting Issues section described above
polat.cal 15 jul @ 15:32 
I'm getting red error with this mod. Here is log, thank you for your all precious efforts @Mlie.

https://gist.github.com/HugsLibRecordKeeper/ad0ab3c0b8c96836e385c2105c81377d
Smiley Face Killer 14 jul @ 22:36 
Oh my bad
This is the entirely wrong mod lol
I thought this was that mod that entirely removes them. I was so sure it was this one I didn't even bother reading it, which would explain a lot. So that's my bad, sorry about that.
Mlie  [skapare] 14 jul @ 22:32 
@Smiley Face Killer Not sure what you mean, how should the biome affect the explosion chance?
Smiley Face Killer 14 jul @ 20:01 
Pretty sure the new grasslands biome (where it's like always hot and there's dry grass everywhere) in Odyssey needs patching
VitaKaninen 12 jul @ 6:48 
Thanks, no pressure!
Mlie  [skapare] 11 jul @ 21:21 
@VitaKaninen Yes, VAE changed a lot of their namespaces. Ill get to it
VitaKaninen 11 jul @ 16:39 
This mod is causing an error when used with Vanilla Expanded Framework, with no other mods installed.